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 Jace "The Sojourner"

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Fenris013




Posts : 15
Reputation : 0
Join date : 2012-05-22

Jace "The Sojourner" Empty
PostSubject: Jace "The Sojourner"   Jace "The Sojourner" EmptyTue May 22, 2012 12:23 pm

Roleplay Type: Dark Equestria
Name: Jace "The Sojourner"
Sex: Stallion
Age: 25
Species: Earth Pony
Eye Color: Blue
Coat Color: Black
Mane/Tail/Markings Color & Style: long silver mane and tail
Physique: Jace is of average height and rather lean
Cutie Mark: A shimmering silver orb
Origin/Residence: Canterlot, has been wandering Equestria since colthood
Occupation: Wanderer
Motivation: To learn, to travel, to be free
Likes: Freedom, landscapes, sunsets, sunrises
Dislikes: Any kind of imprisonment, alcohol and similar mind-affecting substances
Character Summary:

History: Jace grew up in an orphanage in Canterlot, even before reaching colthood he was an adventerous one, jumping,
climping and running here and there looking for places where he could be spend time. But even so he excelled at his
studies showing that beneath his skull was a sharp mind. And in a decisive proof of that intellect he had saved every
bit he had made or found and when he become old enough to be allowed outside of the orphanage unsupervised he packed
his bits and left the orphanage for good.

After that there are no records of him for several years and he doesn't talk about those years at all, but it is clear
he carries a burden from those years with him.

The next recorded sighting of him when he stopped two Equestrian soldiers from extorting money from a small farmstead
leaving both of the soldiers badly burnt. After that sightings of a pony matching his description have appeared all
over Equestria, but the reports are often conflicting at what he has done, some descriping him using magic while
others describe him being geared up for battle.

And while nopony has been able to prove him being involved in anything illegal, surprisingly often sightings of him
are accompanied by reports of military supplies going missing, jailbreaks and other such occurances. And while there
has been attempts at detaining him, so far none of them has produced any results.

There might be a bit more...


Nomad 5
Chaotic Good

Strength 11 (+0)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 22 (+6) +2
Wisdom 17 (+3)
Charisma 11 (+0)

Coat: Black
Eyes: Blue
Mane: Silver

Total Hit Points: 32

Speed: 40 feet (50 feet with psychic focus)

Armor Class: 20 = 10 +2 [dexterity] +5 [Armor] +2 [Shield] +1 [Deflection]

Touch AC: 13
Flat-footed: 17

Initiative modifier: +2 = +2 [dexterity]

Fortitude save: +3 = 1 [base] +1 [constitution] +1 [Cloak]
Reflex save: +4 = 1 [base] +2 [dexterity] +1 [Cloak]
Will save: +8 = 4 [base] +3 [wisdom] +1 [Cloak]

Attack (handheld): +2 = 2 [base]
Attack (unarmed): +2 = 2 [base]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +2 = 2 [base]

Light load: 64,5 lb. or less
Medium load: 39-76 lb.
Heavy load: 77-115 lb.
Lift over head: 115 lb.
Lift off ground: 230 lb.
Push or drag: 575 lb.

Equipment: 478gp

Headband of Intellect +2 4k
+1 Mithral Shirt 10 lbs 2,1k
Darkwood Heavy Shield 5 lbs 257
Shortspear 3lbs 1gp
Club 3lbs
Dagger 1lbs 2gp
Cloak of Resistance +1 1k
Ring of Protection +1 2k

24lbs

4 lbs Masterwork Backpack 50gp
1 lbs Waterproof bag x2 1gp
5 lbs Bedroll 1sp
1 lb. Blanker 2sp
Candle x5 5cp
Chalk x3 3cp
String x2 2cp
Fishhook x6 6sp
Flint and steel 1gp
4 lbs Trail Rations x4 2gp
4 lbs Grappling hook 1gp
5 lbs Climber's Kit 80gp
5 lbs Silk Rope 10gp
Sewing Needle x2 1gp
4lbs Waterskin

34lbs

Languages:
Common
+5 languages

Feats:
Wild Talent, +2 power points
Psicrystal Affinity, gain psicrystal
Speed of Thought, +10 feet to speed when maintaining psionic focus
Earth Power, -1 Power cost when standing on stone or earth
Up the Walls, can move on walls when maintaining psionic focus
Psionic Body, +2 hp for every psionic feat


Skill Name

Appraise +5 = Int +5
Balance +2 = Dex +2
Bluff +0 = Cha +0
Climb +8 = Str +0 +8
Concentration +12 = Con +1 +8 +3
Craft +5 = Int +5
Diplomacy +0 = Cha +0
Disguise +0 = Cha +0
Escape Artist +2 = Dex +2
Forgery +5 = Int +5
Gather Information +0 = Cha +0
Heal +3 = Wis +3
Hide +2 = Dex +2
Intimidate +0 = Cha +0
Jump +8 = Str +0 +8
Knowledge (Engineering) +14 = Int +6 +8
Knowledge (Dungeoneering) +13 = Int +5 +8
Knowledge (Nature) +14 = Int +6 +8
Knowledge (Arcana) +13 = Int +5 +8
Listen +3 = Wis +3
Move Silently +2 = Dex +2
Perform +0 = Cha +0
Ride +2 = Dex +2
Search +5 = Int +5
Sense Motive +3 = Wis +3
Spot +3 = Wis +3
Survival +11 = Wis +3 +8
Swim +8 = Str +0 +8
Use Rope +2 = Dex +2
Autohypnosis +9 = Wis +3 +4 +2 [concentration]

* = check penalty for wearing armor

Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Arcana >=5 ranks gives +2 on Spellcraft

Earth Pony:

+2 intelligence
Sturdy: Earth Ponies get a +4 racial bonus to resist bull rushes and being knocked prone.

Nomad:

44 Power Points/Day:

25 Psion
17 Intelligence Bonus
2 Wild Talent

Powers Known
1st Level:5
Catfall, Skate, Energy Ray, Far Hand, Deceleration
2nd Level:4
Dimension Swap, Inflict Pain , Energy Stun, Body Equilibrium
3rd Level:2
Energy Bolt, Telekinetic Thrust

Psicrystal:
Personalities:
Single-minded, +3 to concentration

Class HP rolled
Level 1: Nomad 4
Level 2: Nomad 3
Level 3: Nomad 2
Level 4: Nomad 2 +1 to intelligence
Level 5: Nomad 4


Last edited by Fenris013 on Fri Jun 01, 2012 11:12 pm; edited 6 times in total
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Fenris013




Posts : 15
Reputation : 0
Join date : 2012-05-22

Jace "The Sojourner" Empty
PostSubject: Re: Jace "The Sojourner"   Jace "The Sojourner" EmptyTue May 22, 2012 5:49 pm

Fenris013 wrote:
Roleplay Type: Dark Equestria
Name: Jace The Sojourner
Sex: Stallion
Age: 25
Species: Earth Pony
Eye Color: Blue
Coat Color: Black
Mane/Tail/Markings Color & Style: long silver mane and tail
Physique: Jace is of average height and rather lean
Cutie Mark: A shimmering silver orb
Origin/Residence: Canterlot, has been wandering Equestria since colthood
Occupation: Wanderer
Motivation: To learn, to travel, to be free
Likes: Freedom, landscapes, sunsets, sunrises
Dislikes: Any kind of imprisonment, alcohol and similar mind-affecting substances
Character Summary:

History: Jace grew up in an orphanage in Canterlot, even before reaching colthood he was an adventerous one, jumping,
climping and running here and there looking for places where he could be spend time. But even so he excelled at his
studies showing that beneath his skull was a sharp mind. And in a decisive proof of that intellect he had saved every
bit he had made or found and when he become old enough to be allowed outside of the orphanage unsupervised he packed
his bits and left the orphanage for good.

After that there are no records of him for several years and he doesn't talk about those years at all, but it is clear
he carries a burden from those years with him.

The next recorded sighting of him when he stopped two Equestrian soldiers from extorting money from a small farmstead
leaving both of the soldiers badly burnt. After that sightings of a pony matching his description have appeared all
over Equestria, but the reports are often conflicting at what he has done, some descriping him using magic while
others describe him being geared up for battle.

And while nopony has been able to prove him being involved in anything illegal, surprisingly often sightings of him
are accompanied by reports of military supplies going missing, jailbreaks and other such occurances. And while there
has been attempts at detaining him, so far none of them has produced any results.

Flaws: Jace gets restless when forced to stay in one place for extended amounts of time. He can also be rather
reckless from time to time.

Personality: Jace is rather relaxed person and is capable of getting relaxed in places where most others wouldn't,
this is partly due to the mental training he's gone through and partly due to necessity. His psionic craft requires
razor sharp focus, but maintaining such focus at all times would leave him very high-strung, so he has learned to
relax when situation allows it.

There might be a bit more...


Nomad 5
Chaotic Good

Strength 11 (+0)
Dexterity 14 (+2)
Constitution 13 (+1)
Intelligence 22 (+6) +2
Wisdom 17 (+3)
Charisma 11 (+0)

Coat: Black
Eyes: Blue
Mane: Silver

Total Hit Points: 25

Speed: 40 feet (50 feet with psychic focus)

Armor Class: 20 = 10 +2 [dexterity] +5 [Armor] +2 [Shield] +1 [Deflection]

Touch AC: 13
Flat-footed: 17

Initiative modifier: +2 = +2 [dexterity]

Fortitude save: +5 = 1 [base] +1 [constitution] +2 [Psicrystal] +1 [Cloak]
Reflex save: +8 = 1 [base] +6 [intelligence] +1 [Cloak]
Will save: +8 = 4 [base] +3 [wisdom] +1 [Cloak]

Attack (handheld): +2 = 2 [base]
Attack (unarmed): +2 = 2 [base]
Attack (missile): +4 = 2 [base] +2 [dexterity]
Grapple check: +2 = 2 [base]

Light load: 64,5 lb. or less
Medium load: 39-76 lb.
Heavy load: 77-115 lb.
Lift over head: 115 lb.
Lift off ground: 230 lb.
Push or drag: 575 lb.

Equipment: 478gp

Headband of Intellect +2 4k
+1 Mithral Shirt 10 lbs 2,1k
Darkwood Heavy Shield 5 lbs 257
Shortspear 3lbs 1gp
Club 3lbs
Dagger 1lbs 2gp
Cloak of Resistance +1 1k
Ring of Protection +1 2k

24lbs

4 lbs Masterwork Backpack 50gp
1 lbs Waterproof bag x2 1gp
5 lbs Bedroll 1sp
1 lb. Blanker 2sp
Candle x5 5cp
Chalk x3 3cp
String x2 2cp
Fishhook x6 6sp
Flint and steel 1gp
4 lbs Trail Rations x4 2gp
4 lbs Grappling hook 1gp
5 lbs Climber's Kit 80gp
5 lbs Silk Rope 10gp
Sewing Needle x2 1gp
4lbs Waterskin

34lbs

Languages:
Common
+5 languages

Feats:
Wild Talent, +2 power points
Psicrystal Affinity, gain psicrystal
Improved Psicrystal, psicrystal gains second personality trait
Speed of Thought, +10 feet to speed when maintaining psionic focus
Insightful Reflexes, int modifier to reflex saves
Mind Over Body, int modifier to hit points per level
Spellcasting Prodigy


Skill Name

Appraise +5 = Int +5
Balance +2 = Dex +2
Bluff +0 = Cha +0
Climb +8 = Str +0 +8
Concentration +12 = Con +1 +8 +3
Craft +5 = Int +5
Diplomacy +0 = Cha +0
Disguise +0 = Cha +0
Escape Artist +2 = Dex +2
Forgery +5 = Int +5
Gather Information +0 = Cha +0
Heal +3 = Wis +3
Hide +2 = Dex +2
Intimidate +0 = Cha +0
Jump +8 = Str +0 +8
Knowledge (Dungeoneering) +13 = Int +5 +8
Knowledge (Arcana) +13 = Int +5 +8
Listen +3 = Wis +3
Move Silently +2 = Dex +2
Perform +0 = Cha +0
Ride +2 = Dex +2
Search +5 = Int +5
Sense Motive +3 = Wis +3
Spot +3 = Wis +3
Survival +11 = Wis +3 +8
Swim +8 = Str +0 +8
Use Rope +2 = Dex +2
Autohypnosis +9 = Wis +3 +4 +2 [concentration]

* = check penalty for wearing armor

Know Dungeoneering >=5 ranks gives +2 on survival checks underground.
Know Arcana >=5 ranks gives +2 on Spellcraft

Earth Pony:

+2 intelligence
Sturdy: Earth Ponies get a +4 racial bonus to resist bull rushes and being knocked prone.

Nomad:

44 Power Points/Day:

25 Psion
17 Intelligence Bonus
2 Wild Talent

Powers Known
1st Level:5
Catfall, Skate, Energy Ray, Far Hand, Deceleration
2nd Level:4
Dimension Swap, Inflict Pain , Energy Stun, Body Equilibrium
3rd Level:2
Energy Bolt, Telekinetic Thrust

Psicrystal:
Personalities:
Hero, +2 Will saves
Single-minded, +3 to concentration

Class HP rolled
Level 1: Nomad 4
Level 2: Nomad 3
Level 3: Nomad 2
Level 4: Nomad 2 +1 to intelligence
Level 5: Nomad 4
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