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| | Jace "The Sojourner" | |
| | Author | Message |
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Fenris013
Posts : 15 Reputation : 0 Join date : 2012-05-22
| Subject: Jace "The Sojourner" Tue May 22, 2012 12:23 pm | |
| Roleplay Type: Dark Equestria Name: Jace "The Sojourner" Sex: Stallion Age: 25 Species: Earth Pony Eye Color: Blue Coat Color: Black Mane/Tail/Markings Color & Style: long silver mane and tail Physique: Jace is of average height and rather lean Cutie Mark: A shimmering silver orb Origin/Residence: Canterlot, has been wandering Equestria since colthood Occupation: Wanderer Motivation: To learn, to travel, to be free Likes: Freedom, landscapes, sunsets, sunrises Dislikes: Any kind of imprisonment, alcohol and similar mind-affecting substances Character Summary:
History: Jace grew up in an orphanage in Canterlot, even before reaching colthood he was an adventerous one, jumping, climping and running here and there looking for places where he could be spend time. But even so he excelled at his studies showing that beneath his skull was a sharp mind. And in a decisive proof of that intellect he had saved every bit he had made or found and when he become old enough to be allowed outside of the orphanage unsupervised he packed his bits and left the orphanage for good.
After that there are no records of him for several years and he doesn't talk about those years at all, but it is clear he carries a burden from those years with him.
The next recorded sighting of him when he stopped two Equestrian soldiers from extorting money from a small farmstead leaving both of the soldiers badly burnt. After that sightings of a pony matching his description have appeared all over Equestria, but the reports are often conflicting at what he has done, some descriping him using magic while others describe him being geared up for battle.
And while nopony has been able to prove him being involved in anything illegal, surprisingly often sightings of him are accompanied by reports of military supplies going missing, jailbreaks and other such occurances. And while there has been attempts at detaining him, so far none of them has produced any results.
There might be a bit more...
Nomad 5 Chaotic Good
Strength 11 (+0) Dexterity 14 (+2) Constitution 13 (+1) Intelligence 22 (+6) +2 Wisdom 17 (+3) Charisma 11 (+0) Coat: Black Eyes: Blue Mane: Silver
Total Hit Points: 32
Speed: 40 feet (50 feet with psychic focus)
Armor Class: 20 = 10 +2 [dexterity] +5 [Armor] +2 [Shield] +1 [Deflection]
Touch AC: 13 Flat-footed: 17
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +3 = 1 [base] +1 [constitution] +1 [Cloak] Reflex save: +4 = 1 [base] +2 [dexterity] +1 [Cloak] Will save: +8 = 4 [base] +3 [wisdom] +1 [Cloak]
Attack (handheld): +2 = 2 [base] Attack (unarmed): +2 = 2 [base] Attack (missile): +4 = 2 [base] +2 [dexterity] Grapple check: +2 = 2 [base]
Light load: 64,5 lb. or less Medium load: 39-76 lb. Heavy load: 77-115 lb. Lift over head: 115 lb. Lift off ground: 230 lb. Push or drag: 575 lb.
Equipment: 478gp
Headband of Intellect +2 4k +1 Mithral Shirt 10 lbs 2,1k Darkwood Heavy Shield 5 lbs 257 Shortspear 3lbs 1gp Club 3lbs Dagger 1lbs 2gp Cloak of Resistance +1 1k Ring of Protection +1 2k
24lbs
4 lbs Masterwork Backpack 50gp 1 lbs Waterproof bag x2 1gp 5 lbs Bedroll 1sp 1 lb. Blanker 2sp Candle x5 5cp Chalk x3 3cp String x2 2cp Fishhook x6 6sp Flint and steel 1gp 4 lbs Trail Rations x4 2gp 4 lbs Grappling hook 1gp 5 lbs Climber's Kit 80gp 5 lbs Silk Rope 10gp Sewing Needle x2 1gp 4lbs Waterskin
34lbs Languages: Common +5 languages
Feats: Wild Talent, +2 power points Psicrystal Affinity, gain psicrystal Speed of Thought, +10 feet to speed when maintaining psionic focus Earth Power, -1 Power cost when standing on stone or earth Up the Walls, can move on walls when maintaining psionic focus Psionic Body, +2 hp for every psionic feat
Skill Name
Appraise +5 = Int +5 Balance +2 = Dex +2 Bluff +0 = Cha +0 Climb +8 = Str +0 +8 Concentration +12 = Con +1 +8 +3 Craft +5 = Int +5 Diplomacy +0 = Cha +0 Disguise +0 = Cha +0 Escape Artist +2 = Dex +2 Forgery +5 = Int +5 Gather Information +0 = Cha +0 Heal +3 = Wis +3 Hide +2 = Dex +2 Intimidate +0 = Cha +0 Jump +8 = Str +0 +8 Knowledge (Engineering) +14 = Int +6 +8 Knowledge (Dungeoneering) +13 = Int +5 +8 Knowledge (Nature) +14 = Int +6 +8 Knowledge (Arcana) +13 = Int +5 +8 Listen +3 = Wis +3 Move Silently +2 = Dex +2 Perform +0 = Cha +0 Ride +2 = Dex +2 Search +5 = Int +5 Sense Motive +3 = Wis +3 Spot +3 = Wis +3 Survival +11 = Wis +3 +8 Swim +8 = Str +0 +8 Use Rope +2 = Dex +2 Autohypnosis +9 = Wis +3 +4 +2 [concentration]
* = check penalty for wearing armor
Know Dungeoneering >=5 ranks gives +2 on survival checks underground. Know Arcana >=5 ranks gives +2 on Spellcraft
Earth Pony:
+2 intelligence Sturdy: Earth Ponies get a +4 racial bonus to resist bull rushes and being knocked prone.
Nomad:
44 Power Points/Day:
25 Psion 17 Intelligence Bonus 2 Wild Talent
Powers Known 1st Level:5 Catfall, Skate, Energy Ray, Far Hand, Deceleration 2nd Level:4 Dimension Swap, Inflict Pain , Energy Stun, Body Equilibrium 3rd Level:2 Energy Bolt, Telekinetic Thrust
Psicrystal: Personalities: Single-minded, +3 to concentration
Class HP rolled Level 1: Nomad 4 Level 2: Nomad 3 Level 3: Nomad 2 Level 4: Nomad 2 +1 to intelligence Level 5: Nomad 4
Last edited by Fenris013 on Fri Jun 01, 2012 11:12 pm; edited 6 times in total | |
| | | Fenris013
Posts : 15 Reputation : 0 Join date : 2012-05-22
| Subject: Re: Jace "The Sojourner" Tue May 22, 2012 5:49 pm | |
| - Fenris013 wrote:
- Roleplay Type: Dark Equestria
Name: Jace The Sojourner Sex: Stallion Age: 25 Species: Earth Pony Eye Color: Blue Coat Color: Black Mane/Tail/Markings Color & Style: long silver mane and tail Physique: Jace is of average height and rather lean Cutie Mark: A shimmering silver orb Origin/Residence: Canterlot, has been wandering Equestria since colthood Occupation: Wanderer Motivation: To learn, to travel, to be free Likes: Freedom, landscapes, sunsets, sunrises Dislikes: Any kind of imprisonment, alcohol and similar mind-affecting substances Character Summary:
History: Jace grew up in an orphanage in Canterlot, even before reaching colthood he was an adventerous one, jumping, climping and running here and there looking for places where he could be spend time. But even so he excelled at his studies showing that beneath his skull was a sharp mind. And in a decisive proof of that intellect he had saved every bit he had made or found and when he become old enough to be allowed outside of the orphanage unsupervised he packed his bits and left the orphanage for good.
After that there are no records of him for several years and he doesn't talk about those years at all, but it is clear he carries a burden from those years with him.
The next recorded sighting of him when he stopped two Equestrian soldiers from extorting money from a small farmstead leaving both of the soldiers badly burnt. After that sightings of a pony matching his description have appeared all over Equestria, but the reports are often conflicting at what he has done, some descriping him using magic while others describe him being geared up for battle.
And while nopony has been able to prove him being involved in anything illegal, surprisingly often sightings of him are accompanied by reports of military supplies going missing, jailbreaks and other such occurances. And while there has been attempts at detaining him, so far none of them has produced any results.
Flaws: Jace gets restless when forced to stay in one place for extended amounts of time. He can also be rather reckless from time to time.
Personality: Jace is rather relaxed person and is capable of getting relaxed in places where most others wouldn't, this is partly due to the mental training he's gone through and partly due to necessity. His psionic craft requires razor sharp focus, but maintaining such focus at all times would leave him very high-strung, so he has learned to relax when situation allows it.
There might be a bit more...
Nomad 5 Chaotic Good
Strength 11 (+0) Dexterity 14 (+2) Constitution 13 (+1) Intelligence 22 (+6) +2 Wisdom 17 (+3) Charisma 11 (+0) Coat: Black Eyes: Blue Mane: Silver
Total Hit Points: 25
Speed: 40 feet (50 feet with psychic focus)
Armor Class: 20 = 10 +2 [dexterity] +5 [Armor] +2 [Shield] +1 [Deflection]
Touch AC: 13 Flat-footed: 17
Initiative modifier: +2 = +2 [dexterity]
Fortitude save: +5 = 1 [base] +1 [constitution] +2 [Psicrystal] +1 [Cloak] Reflex save: +8 = 1 [base] +6 [intelligence] +1 [Cloak] Will save: +8 = 4 [base] +3 [wisdom] +1 [Cloak]
Attack (handheld): +2 = 2 [base] Attack (unarmed): +2 = 2 [base] Attack (missile): +4 = 2 [base] +2 [dexterity] Grapple check: +2 = 2 [base]
Light load: 64,5 lb. or less Medium load: 39-76 lb. Heavy load: 77-115 lb. Lift over head: 115 lb. Lift off ground: 230 lb. Push or drag: 575 lb.
Equipment: 478gp
Headband of Intellect +2 4k +1 Mithral Shirt 10 lbs 2,1k Darkwood Heavy Shield 5 lbs 257 Shortspear 3lbs 1gp Club 3lbs Dagger 1lbs 2gp Cloak of Resistance +1 1k Ring of Protection +1 2k
24lbs
4 lbs Masterwork Backpack 50gp 1 lbs Waterproof bag x2 1gp 5 lbs Bedroll 1sp 1 lb. Blanker 2sp Candle x5 5cp Chalk x3 3cp String x2 2cp Fishhook x6 6sp Flint and steel 1gp 4 lbs Trail Rations x4 2gp 4 lbs Grappling hook 1gp 5 lbs Climber's Kit 80gp 5 lbs Silk Rope 10gp Sewing Needle x2 1gp 4lbs Waterskin
34lbs Languages: Common +5 languages
Feats: Wild Talent, +2 power points Psicrystal Affinity, gain psicrystal Improved Psicrystal, psicrystal gains second personality trait Speed of Thought, +10 feet to speed when maintaining psionic focus Insightful Reflexes, int modifier to reflex saves Mind Over Body, int modifier to hit points per level Spellcasting Prodigy
Skill Name
Appraise +5 = Int +5 Balance +2 = Dex +2 Bluff +0 = Cha +0 Climb +8 = Str +0 +8 Concentration +12 = Con +1 +8 +3 Craft +5 = Int +5 Diplomacy +0 = Cha +0 Disguise +0 = Cha +0 Escape Artist +2 = Dex +2 Forgery +5 = Int +5 Gather Information +0 = Cha +0 Heal +3 = Wis +3 Hide +2 = Dex +2 Intimidate +0 = Cha +0 Jump +8 = Str +0 +8 Knowledge (Dungeoneering) +13 = Int +5 +8 Knowledge (Arcana) +13 = Int +5 +8 Listen +3 = Wis +3 Move Silently +2 = Dex +2 Perform +0 = Cha +0 Ride +2 = Dex +2 Search +5 = Int +5 Sense Motive +3 = Wis +3 Spot +3 = Wis +3 Survival +11 = Wis +3 +8 Swim +8 = Str +0 +8 Use Rope +2 = Dex +2 Autohypnosis +9 = Wis +3 +4 +2 [concentration]
* = check penalty for wearing armor
Know Dungeoneering >=5 ranks gives +2 on survival checks underground. Know Arcana >=5 ranks gives +2 on Spellcraft
Earth Pony:
+2 intelligence Sturdy: Earth Ponies get a +4 racial bonus to resist bull rushes and being knocked prone.
Nomad:
44 Power Points/Day:
25 Psion 17 Intelligence Bonus 2 Wild Talent
Powers Known 1st Level:5 Catfall, Skate, Energy Ray, Far Hand, Deceleration 2nd Level:4 Dimension Swap, Inflict Pain , Energy Stun, Body Equilibrium 3rd Level:2 Energy Bolt, Telekinetic Thrust
Psicrystal: Personalities: Hero, +2 Will saves Single-minded, +3 to concentration
Class HP rolled Level 1: Nomad 4 Level 2: Nomad 3 Level 3: Nomad 2 Level 4: Nomad 2 +1 to intelligence Level 5: Nomad 4 | |
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