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 Dark Equestria Races (Work In Progress)

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EquestrianScholar

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Join date : 2012-05-18
Age : 29
Location : USA

PostSubject: Dark Equestria Races (Work In Progress)   Sat May 19, 2012 12:20 am

Unicorn Racial Traits
+2 Intelligence, +2 Wisdom, -2 Strength: Unicorns have great strength of mind, but little strength in body
Medium: Unicorns are Medium creatures and have no bonuses or penalties do to their size
Fast Speed: Unicorns have a base speed of 40ft
Unicorn Magic: Unicorns receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, Unicorns with an Intelligence of 11 or highter also gain the following spell-like abilities: At will -- mage hand, prestidigitation, 1/day -- locate object (cutie mark). summon item (cutie mark). Unicorns without a cutie mark may not use the daily spell-like abilities and get a =6 non-dexterous penalty when using mage hand, while Unicorns with a cutie mark can only use the at will abilities when related to their cutie mark and suffer no penalty from non-dexterous when doing so. The caster level for these effects is equal to the unicorn's level. The DC for these spells is equal to 10 + the spell's level + the Unicorn's Intelligence modifier.
Gore (Ex): Unicorns have the natural attack gore when attacking with their horn. 3 + str to attack
Non-Dexterous: Unicorns only grasp (mouth) one item at a time. They can use two handed weapons, but suffer a -2 penalty to attack when doing so with melee or unmodified ranged weapons. Unicorns also suffer a -10 to all checks needing fingers due to the low dexerity of hooves.
Languages: Unicorns begin play speaking Equines. Unicorns with high Intelligence scores can choose any language they want (except secret languages, such as Druidic).
Cutie Mark: As a pony, Unicorns have the option to take a cutie mark

Earth Pony Racial Traits
+2 to One Ability Score: Earth Ponies get a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Medium: Earth Ponies are Medium creatures and have no bonuses or penalties do to their size
Fast Speed: Earth Ponies have a base speed of 40ft
Sturdy: Earth Ponies get a +4 racial bonus to resist bull rushes and being knocked prone.
Versatile: Earth ponies gain an addition feat and 4 extra skill points at first level and one addition skill point each additional level
Non-Dexterous: Earth Ponies only grasp (mouth) one item at a time. They can use two handed weapons, but suffer a -2 penalty to attack when doing so with melee or unmodified ranged weapons. Unicorns also suffer a -10 to all checks needing fingers due to the low dexerity of hooves.
Languages: Earth Ponies begin play speaking Equines. Earth Ponies with high Intelligence scores can choose any language they want (except secret languages, such as Druidic).
Cutie Mark: As a pony, Earth Ponies have the option to take a cutie mark

Pegasus Racial Traits
+2 Dexerity, +2 Charisma, -2 Constitution: Pegasi are quick and charming, but their light frames that's critical for flight is weak in combat
Medium: Pegasi are Medium creatures and have no bonuses or penalties do to their size
Fast Speed: Pegasi have a base speed of 40ft
Flight: Pegasi gain the flight ability by use of their wings at level one. At 1st level pegasus are clumsy (-8), they are poor (-4) at 3rd level, average (+0) at 7th level, good (+4) at 11th level, and perfect at 15th level(+8).
Super Speed Strut (Ex): Pegasi are able to have a speed of 60 feet by use of wings, by only going in a straight line.
Cloudwalk (Ex): Pegasi may treat clouds and fog as solid ground or as vapor.
Non-Dexterous: Pegasi only grasp (mouth) one item at a time. They can use two handed weapons, but suffer a -2 penalty to attack when doing so with melee or unmodified ranged weapons. Unicorns also suffer a -10 to all checks needing fingers due to the low dexerity of hooves.
Languages: Pegasi begin play speaking Equines. Pegasi with high Intelligence scores can choose any language they want (except secret languages, such as Druidic).
Cutie Mark: As a pony, Pegasi have the option to take a cutie mark

Griffin Racial Traits (Mostly finished but would like thoughts)
+2 Strength, +2 Constitution, -2 Charisma: Griffins are resiliant and powerful in body, yet lack social graces and charm
Medium: Griffins are Medium creatures and have no bonuses or penalties do to their size.
Speed: Griffins base land speed is 30ft, but a base fly speed of 50ft
Flight: Griffins gain the flight ability by use of their wings at level one. At 1st level pegasus are clumsy (-8), they are poor (-4) at 3rd level, average (+0) at 7th level, good (+4) at 11th level, and perfect at 15th level(+8).
Pounce (Ex): If a griffon dives upon or charges a foe, it can make a full attack, including two rake attacks if they use both of their claws to attack.
Rake (Ex): Pair of natural weapons, 4 + str to attack
Cloudwalk (Ex): Griffins may treat clouds and fog as solid ground or as vapor.
Languages: Griffins begin play speaking Griffin and Equines. Griffins with high Intelligence scores can choose any language they want (except secret languages, such as Druidic).
((Griffins do not suffer from a pony's Non-Dexterous rule as they have claws with dexterous fingers))

Deer Racial Traits
+2 Dexterity, +2 Wisdom, -2 Constitution.
Medium: Deer are Medium creatures and have no bonuses or penalties due to their size.
Fast Speed: 40 feet.
Low-Light Vision: A Deer can see twice as far as other races in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
Nature's Focus: Deer have immunity to sleep spells and effects and a +2 racial saving throw bonus against enchantment spells or effects.
Attentive: +2 racial bonus on Listen, Search, and Spot checks.
Non-Dexterous: Deer only grasp (mouth) one item at a time. They can use two handed weapons, but suffer a -2 penalty to attack when doing so with melee or unmodified ranged weapons. Unicorns also suffer a -10 to all checks needing fingers due to the low dexerity of hooves.
Languages: Common and Deerish. Bonus Languages: Draconic, Ratish, Orcish, and Sylvan.

Zebra Racial Traits (work in progress)
+2 to Wisdom, +2 Constitution, -2 Charisma: Zebra are thoughtful and hardy yet have somewhat reclusive by nature.
Medium: Zebra are Medium creatures and have no bonuses or penalties do to their size.
Fast Speed: Zebra have a base speed of 40ft
Rhyming Speech: Can always take 10 on Concentration checks, even when conditions would not normally allow a zebra to do so as long as they include a verbal component in their casting.
Non-Dexterous: Zebras only grasp (mouth) one item at a time. They can use two handed weapons, but suffer a -2 penalty to attack when doing so with melee or unmodified ranged weapons. Unicorns also suffer a -10 to all checks needing fingers due to the low dexerity of hooves.
Languages: Zebra begin play speaking (name of her language) and Equines. Zebra with high Intelligence scores can choose any language they want (except secret languages, such as Druidic).
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My ruling on Non-Dexterous (inaddition to the house rule on subject): Ponies can grasp with their mouth, their tail (small light items only), and have a weapon around the wrist of one front hoof. There is alreay a penalty for using a double handed weapons and this can be taken away through the use of the feats Two-Weapon Fighting and Improved Two-Weapon Fighting.
The second part does not apply for as much as you think and would normally only count towards things like picking locks (which you would be able to do with your mouth without penalty), picking pockets (which ponies don't have normally), sewing (which the spell mending makes unneeded or you can just use your mouth without penalty), and things like that.



Snow Deer Racial Traits
+2 Dexterity, +2 Wisdom, -2 Charisma.
• Medium: Deer are Medium creatures and have no bonuses or penalties due to their size.
Fast Speed: 40 feet.
• Low-Light Vision: A Deer can see twice as far as other races in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• Nature's Focus: Deer have immunity to sleep spells and effects and a +2 racial saving throw bonus against enchantment spells or effects.
Attentive: +2 racial bonus on Listen, Search, and Spot checks.
• Non-Dexterous: Deer only grasp (mouth) one item at a time. They can use two handed weapons, but suffer a -2 penalty to attack when doing so with melee or unmodified ranged weapons. Unicorns also suffer a -10 to all checks needing fingers due to the low dexerity of hooves.
Languages: Common and Deerish. Bonus Languages: Draconic, Ratish, Orcish, and Sylvan.
• Weapon Proficiency: Deers recieve the martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
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Dark Equestria Races (Work In Progress)
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