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+3Spell Sock Fenris013 EquestrianScholar 7 posters | Author | Message |
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EquestrianScholar
Posts : 55 Reputation : 0 Join date : 2012-05-18 Age : 35 Location : USA
| Subject: Post Characters Here Fri Jul 20, 2012 11:03 pm | |
| When you have finished creatng your characters please post then here, I will then look them over and approve them. Unless another wises to do so I will like in the other campaign be playing the Cleric as a NPC. He will be of Morninglord of Lathander. I will post his Character Sheet once finished.
Morninglord of Lathander (Cleric Archetype) Source: Player's Guide to Faerun The Morninglord of Lathander is the elite of the elite within the church of Lathander. They are charged with bringing light to the dark places of the world, opposing evil, undead, and protecting the innocent. Domain Focus: The Morninglord can only select one domain and that domain must be the Sun domain. Diminished Spellcasting: The Morninglord of Lathander has one fewer spell per day per spell level at each level, to a minimum of one plus his domain spell slot plus any bonus spells from a high ability score. Bane of the Restless (Sp): At first level, you gain the ability to cast light, disrupt undead, and detect undead as spell-like abilities. You also gain a bonus equal to half your cleric level to the damage dealt to undead by disrupt undead. You can use these spell-like abilities a collective number of times per day equal to 3 plus your wisdom modifier. Lathander's Light (Su): Whenenver a Morninglord casts a spell with the light descriptor, the area's radius increases by 5ft per two cleric levels the Morninglord possesses. Creative Fire: Morninglords are particualrly expressive and creative people. At 2nd level, Morninglords add a +1 bonus to any craft or perform check per two cleric levels the morninglord possesses. Lathander's Radiance (Su): At 4th level, As a standard action, the Morninglord can shed light similarly to a daylight spell out to 10ft per cleric level the Morninglord possesses. This ability lasts for 10 minutes per cleric level the Morninglord possesses. The duration need not be used consecutively, but they must be used in 10 minute increments. This ability is considered to be a light spell of half your cleric level -1 for all level-based purposes. Searing Light (Sp): At 6th level, the Morninglord can sacrifice two uses of his channel energy ability to cast searing light, as the spell, as a spell-like ability. Bonus Feat: At 8th, 14th, and 18th level, you gain a bonus feat selected from the following list; Channel Smite, Extra Channel, Improved Channel, Iron Will, Quick Channel (UM p154), and Turn Undead. Blessing of Dawn (Su): At 10th level, at any time when the Morninglord's "Lathander's Radiance" power is active, can activate his channel energy ability to heal himself and his allies as a move action if he sacrifices three uses of his channel energy ability. All creatures affected by this ability additionally gain the benefit of a bless spell for 1 round per cleric level. This ability can only be used to heal and not harm. Rejuvenation of the Morn (Su): At 12th level at the dawn of each day, the Morninglord can awaken truly rejuvenated. He heals double the normal hit points and ability damage as normal, receives a new saving throw against disease (in addition to the Morninglord normally gets), and recovers one point of ability drain on one ability score. If the Morninglord's rest is interrupted for any reason during his or her eight hours of rest, this power cannot be used until the next eight hour rest that ends at dawn. Aura of Radiance (Su): At 16th level, the lathander's radiance power becomes permanent, though it can be suppressed or resumed as a standard action. In addition, your channel energy power is extended out to half of the radius of this effect (or 5ft per cleric level) instead of 30ft. Finally, at the expenditure of five uses of your channel energy, you can hallow as the spell an area out to a radius of 5ft per cleric level you possess. The duration of this ability is 1 minute and the effect is centered on you. Brilliance of the Sun (Su): At 20th level, you can expend 10 uses of your channel energy ability to create a Sunburst-like effect, as the spell but with twice the radius and the damage is maximized. | |
| | | Fenris013
Posts : 15 Reputation : 0 Join date : 2012-05-22
| Subject: Re: Post Characters Here Sat Jul 21, 2012 3:12 pm | |
| Azrael Culexus Male Tiefling Psion 5 [Chaotic Neutral]
Age 80 Dark Grey skin Silver Hair Black horns and tail Well built, but not that muscular golden eyes tall
Strength 14 (+2) Dexterity 16 (+3)
Constitution 16 (+3)
Intelligence 24 (+6) +2
Wisdom 14 (+2)
Charisma 10 (+0)
Hit Points HP 52 Current HP
Initiative +3 = 3 [Dex]
Base Speed [ 30 (6 sq.) ]
AC [21] = 10 +3 [Dex] +2 [Dodge] +4 [Armor] +2 [Shield] Touch AC [15] Flat-Footed [16]
Base Attack Bonus +2 Basic Melee Attack +4 Basic Ranged Attack +5
Fortitude Save +4 = 1 [base] +3 [Con] Reflex Save +4 = 1 [base] +3 [Dex] Will Save +6 = 4 [base] +2 [Wis]
CMB +4 = 2 [BAB] +2 [Str] +0 [size] CMD +17 = 2 [BAB] +2 [Str] +3 [Dex] +0 [size] + 10
Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +3 = DEX 3+0+0 Auto-hypnosis +10 = WIS 2+5+3 Appraise +7 = INT 7+0+0 Bluff +0 = CHA 0+0+0 Climb* +10 = STR 2+5+3 Craft +7 = INT 7+0+0 Craft +7 = INT 7+0+0 Craft +7 = INT 7+0+0 Diplomacy +0 = CHA 0+0+0 Disable Device*† +3 = DEX 3+0+0 Disguise +0 = CHA 0+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal† +0 = CHA 0+0+0 Heal +2 = WIS 2+0+0 Intimidate +0 = CHA 0+0+0 K (Arcana)† +15 = INT 7+5+3 K (Dungeoneering)† +7 = INT 7+0+0 K (Engineering)† +7 = INT 7+0+0 K (Geography)† +15 = INT 7+5+3 K (History)† +7 = INT 7+0+0 K (Local)† +7 = INT 7+0+0 K (Nature)† +15 = INT 7+5+3 K (Nobility)† +7 = INT 7+0+0 K (Planes)† +7 = INT 7+0+0 K (Religion)† +7 = INT 7+0+0 Linguistics† +16 = INT 7+5+3+1 Perception +2 = WIS 2+0+0 Perform +0 = CHA 0+0+0 Perform +0 = CHA 0+0+0 Profession† +2 = WIS 2+0+0 Profession† +2 = WIS 2+0+0 Ride +3 = DEX 3+0+0 Sense Motive +2 = WIS 2+0+0 Sleight of Hand*† +12 = DEX 3+5+3+1 Spellcraft† +14 = INT 6+5+3 Stealth* +3 = DEX 3+0+0 Survival +10 = WIS 2+5+3 Swim* +10 = STR 2+5+3 Use Magic Device† +0 = CHA 0+0+0
* Armor Check Penalty 0 † Trained Only
Equipment 1140
3 lbs Shortspear 1 lb Dagger 5 lbs Darkwood Shield 10 lbs Mithral Shirt
Headband of Vast Intellect +2 1 lb Versatile Vest 5 lbs Handy Haversack
25lbs
Notes
Feats Dodge Fiendish Heritage Psionic Talent Speed of Thought Psionic Dodge Psionic Body Traits +1 to linguistics, it's a class skill Child of the Streets You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.
Carrying Capacity Light Load: 58lbs. Medium Load: 116lbs. Heavy Load: 175lbs. Lift Over Head: 175lbs. Lift Off Ground: 350lbs. Push or Drag: 875lbs. Languages Common Abyssal Infernal Dwarven Elven Draconic Gnome Halfling Sylvan Celestial Auran Ignan Terran Special Abilities Nomad:
Power Points: 49
Powers Known: Level 1: Energy Ray, Skate, Control Flames, Matter Agitation, Deceleration Level 2: Dimension Swap, Concussion Blast, Body Equilibrium, Breach Level 3: Energy Bolt, Body Adjustment
Detect Psionics (Ps)
All psions, regardless of their chosen discipline, gain the ability to use detect psionics at will, as long as they maintain psionic focus. This does not require any power point expenditure, and the power cannot be augmented.
Discipline Talents (Ps) burst, catfall
As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. In addition, the effect of catfall only treats your fall as 20 ft. shorter than it is.
Nomad’s Step (Su)
At 2nd level, as long as you maintain psionic focus, as a standard action you may teleport to a location up to 15 feet away. You must have line of sight to the location and you can bring along possessions that amount to as much as a medium load. The distance increases by 5 feet every psion level thereafter.
Tiefling Racial Abilities:
Ability Score Racial Traits: +2 Dex, +2 Int –2 Cha Type: Tieflings are outsiders with the native subtype. Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size. Speed: Tieflings have a base speed of 30 feet. Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics skill page for more information about these languages.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.
+2 to Sleight of Hand
Psionic talent as extra feat
Last edited by Fenris013 on Mon Jul 30, 2012 12:24 pm; edited 6 times in total | |
| | | Spell Sock
Posts : 38 Reputation : 0 Join date : 2012-05-18
Character sheet Name: Spell Aligiment: Chaotic Good HP:: 27
| Subject: Re: Post Characters Here Sat Jul 21, 2012 3:15 pm | |
| ---------------- Ib (Pronounced as Eve)------------------- Race (Fey/Eladrin) Age - 33/37 (Looks like a child) Character - she is a little bit insane. Acts more like a child. Class - Rogue/Wizard View - http://ponyfinder.chatango.comSheet - http://www.mediafire.com/?pj4a5ib20iofyjf THeme song - https://www.youtube.com/watch?v=9JmhLKPl9Z4History - Ib was always a little bit of a weirdo, even in her childhood, if it can be called like that. From her younger age she was cutting thngs into salads, she has seemed to be fond of cutting things down, which bothered her parents a little bit. QUite a bit. Until one day she said she is going on "Adventure" and left her home, with her family and little sister, just years old, behind. She is nonsensical, shameless fey who just likes to hang around people. That's about it, can't say much more when this. She's been around, traveled long distances and stuff. | |
| | | Rarity
Posts : 1 Reputation : 0 Join date : 2012-07-21
| Subject: Re: Post Characters Here Thu Jul 26, 2012 12:33 am | |
| Emily Lyn Female Eladrin Paladin 5 | [Lawful Good] Description Age 229 Looks Black hair, Blue eyes Height/Weight 5'1 tall, 135lbs. (Medium) Homeland Myth Drannor Deity Torm Campaign Forgotten Realms Representing Raritymlp. Strength 16 (+3) Hit Points HP 45 Current HP Dexterity 16 (+3) Constitution 14 (+2) Intelligence 13 (+1) Wisdom 14 (+2) Charisma 16 (+3)
Initiative +3 = 3 [Dex] Action Points (Lifetime) 9 Skills SKILL Total + Ability Mod. + Ranks + Misc. Acrobatics* +3 = DEX 3+0+0 Appraise +1 = INT 1+0+0 Bluff +3 = CHA 3+0+0 Climb* +3 = STR 3+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Craft +1 = INT 1+0+0 Diplomacy +10 = CHA 3+4+3 Disable Device*† +3 = DEX 3+0+0 Disguise +3 = CHA 3+0+0 Escape Artist* +3 = DEX 3+0+0 Fly* +3 = DEX 3+0+0 Handle Animal† +10 = CHA 3+4+3 Heal +9 = WIS 2+4+3 Intimidate +3 = CHA 3+0+0 K (Arcana)† +1 = INT 1+0+0 K (Dungeoneering)† +1 = INT 1+0+0 K (Engineering)† +1 = INT 1+0+0 K (Geography)† +1 = INT 1+0+0 K (History)† +1 = INT 1+0+0 K (Local)† +1 = INT 1+0+0 K (Nature)† +1 = INT 1+0+0 K (Nobility)† +8 = INT 1+4+3 K (Planes)† +1 = INT 1+0+0 K (Religion)† +8 = INT 1+4+3 Linguistics† +1 = INT 1+0+0 Perception +2 = WIS 2+0+0 Perform +3 = CHA 3+0+0 Perform +3 = CHA 3+0+0 Profession† +2 = WIS 2+0+0 Profession† +2 = WIS 2+0+0 Ride +9 = DEX 3+3+3 Sense Motive +7 = WIS 2+2+3 Sleight of Hand*† +3 = DEX 3+0+0 Spellcraft† +1 = INT 1+0+0 Stealth* +3 = DEX 3+0+0 Survival +2 = WIS 2+0+0 Swim* +3 = STR 3+0+0 Use Magic Device† +3 = CHA 3+0+0
* Armor Check Penalty -4 † Trained Only Equipment
Notes Hair long, black, straight, down past shoulder blades
+1 Bane Longsword, Undead Base Speed [ 30 (6 sq.) ]
AC [20] = 10 + 6 [Agile Breastplate] +3 [Dex] + 1 [Dodge feat] Touch AC [14] Flat-Footed [16] Base Attack Bonus +5 Basic Melee Attack +8 Basic Ranged Attack +8 Weapon Attack Bonus Critical Dolphin Blade +10 19–20/2 S -- -- 1d6 Type Range Ammo Damage
Fortitude Save +6 = 4 [base] +2 [Con] Reflex Save +4 = 1 [base] +3 [Dex] Will Save +6 = 4 [base] +2 [Wis]
CMB +8 = 5 [BAB] +3 [Str] +0 [size] CMD +21 = 5 [BAB] +3 [Str] +3 [Dex] +0 [size] + 10 Feats Dodge Mobility Mounted Combat Traits Ease of Faith Princess (female) Carrying Capacity Light Load: 76lbs. Medium Load: 153lbs. Heavy Load: 230lbs. Lift Over Head: 230lbs. Lift Off Ground: 460lbs. Push or Drag: 1150lbs. Languages Common 1 Bonus Language (Int) Paladin Spells Per Day Level 1 1 + 1 [Cha] Special Abilities Eladrin Racial Abilities: Paladin Divine Bond [] Channel Positive Energy (Heal 30ft radius) Aura of Courage (Immune to fear, others get +4) Divine Health (Immune to disease) 1 Mercy (Remove fatigue, sicken) Divine Grace Lay On Hands (Heal 2d6 5x) Aura of Good Detect Evil Smite Evil 2/day
Spells: Hero's Defiance (Lay on Hands whenever) Sun Metal (Burns touched weapons)
Experience Points 0
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| | | Noitatohtori
Posts : 15 Reputation : 0 Join date : 2012-05-19
| Subject: Re: Post Characters Here Thu Jul 26, 2012 12:34 am | |
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| | | zecora
Posts : 14 Reputation : 0 Join date : 2012-05-19 Age : 33
Character sheet Name: Hawthorn Aligiment: Chaotic Neutral HP:: 44/44
| Subject: Re: Post Characters Here Thu Jul 26, 2012 12:59 am | |
| Fleck, male Kobold archivist bard 5
Str 10 +0 Dex 20 +5 Con 14 +2 Int 16 +3 Wis 10 +0 Cha 18 +4
HD 5d8 + 14 ( 45 HP )
AC 21 = 10+1(size)+1(Natural Armor)+5(Dex)+4(Chainshirt)
Initiative +7 BAB +4
Fort +4 Ref +9 Will +4
Attacks +1 Crystalecho shortblade +11 (1d4+3)
Skills Acrobatics +13 Escape Artist +13 Perception +10 Stealth +16 Perform (oratory) +12 Knowledge( Arcana, Nature, Religion, Planes, Geography, History, Local) +11, Bluff +8, Spellcraft +8
Feats Weapon Finesse, Dragonfire Inspiration, Song of the Heart
Special Bardic Knowledge, Magic Lore, Naturalist +2, Darkvision 60ft, Lore Master 1/day, Jack of all trades, Bardic Perfomance 16 rounds/day: Countersong, Distraction, Fascinate, Inspire Competence +2 Light Sensitivity
Spells Cantrips- Detect Magic, Ghost Sound, Mage Hand, Message, Mending, Read Magic
1st (5/day)- Silent Image, Critical Strike, Saving Finale, Identify
2nd (3/day)- Whirling Blade, Bladeweave, Silence
Traits Reactionary, Resilient
Languages Draconic, Common, Dwarven, Goblin
Items +1 Crystalecho shortblade, Masterwork Chainshirt, Boots of Landing, Charm of Countersong, Gloves of Dexterity +2, 1040gp | |
| | | dudeazombie
Posts : 14 Reputation : 0 Join date : 2012-05-19
| Subject: Re: Post Characters Here Mon Jul 30, 2012 11:57 am | |
| my character. Festus Male grippli Cleric 5 | [Chaotic Good] DescriptionAge ____________________ Looks none hair, red eyes Height/Weight 2 .3ft tall, 30lblbs. (Small) Homeland swamps Deity lurue Campaign ____________________ Representing ____________________ Strength
| 10 (+0)
| Hit Points
HP 32 Current HP
| Dexterity
| 20 (+5)
| Constitution
| 12 (+1)
| Intelligence
| 11 (+0)
| Wisdom
| 21 (+5)
| Charisma
| 11 (+0)
| Initiative +5+4 = 9 [Dex] Action Points (Lifetime) 7 Skills
| SKILL Total + Ability Mod. + Ranks + Misc. | Acrobatics*
| +4 = DEX 4+0+0
| Appraise
| +0 = INT 0+0+0
| Bluff
| +0 = CHA 0+0+0
| Climb*
| +0 = STR 0+0+0
| Craft
| +0 = INT 0+0+0
| Craft
| +0 = INT 0+0+0
| Craft
| +0 = INT 0+0+0
| Diplomacy
| +0 = CHA 0+0+0
| Disable Device*†
| +4 = DEX 4+0+0
| Disguise
| +0 = CHA 0+0+0
| Escape Artist*
| +4 = DEX 4+0+0
| Fly*
| +4 = DEX 4+0+0
| Handle Animal†
| +0 = CHA 0+0+0
| Heal
| +13 = WIS 5+3+5
| Intimidate
| +0 = CHA 0+0+0
| K (Arcana)†
| +0 = INT 0+0+0
| K (Dungeoneering)†
| +0 = INT 0+0+0
| K (Engineering)†
| +0 = INT 0+0+0
| K (Geography)†
| +0 = INT 0+0+0
| K (History)†
| +0 = INT 0+0+0
| K (Local)†
| +0 = INT 0+0+0
| K (Nature)†
| +3 = INT 0+3+0
| K (Nobility)†
| +0 = INT 0+0+0
| K (Planes)†
| +0 = INT 0+0+0
| K (Religion)†
| +0 = INT 0+0+0
| Linguistics†
| +0 = INT 0+0+0
| Perception
| +5 = WIS 5+0+0
| Perform
| +0 = CHA 0+0+0
| Perform
| +0 = CHA 0+0+0
| Profession†
| +5 = WIS 5+0+0
| Profession†
| +5 = WIS 5+0+0
| Ride
| +10 = DEX 5+5+0
| Sense Motive
| +13 = WIS 5+5+3
| Sleight of Hand*†
| +4 = DEX 4+0+0
| Spellcraft†
| +0 = INT 0+0+0
| Stealth*
| +8 = DEX 4+0+0+4 [Small]
| Survival
| +5 = WIS 5+0+0
| Swim*
| +0 = STR 0+0+0
| Use Magic Device†
| +0 = CHA 0+0+0
|
* Armor Check Penalty 0 † Trained OnlyEquipment239gp riding dog. leather armor. 15lbheavy crossbow. 8lbacid bolt (30). 3lbfire bolt. (30). 3lblight mace. 4lbsickle. 2lbkey of lock jamming (2). 1lbnecklace of fire balls. (2d6=4. 4d6=2. 6d6=2. 8d6=1)dust of dryness. Notesdomains: animal, healing. animal: use speak with animals once per day as a spell-like ability. domain spells: Calm Animals: Calms (2d4 + level) HD of animals.Hold Animal: Paralyzes one animal for 1 round/level.Dominate Animal: Subject animal obeys silent mental commands.healing: cast healing spells at +1 caster level. . domain spells: Cure Light Wounds: Cures 1d8 damage +1/level (max +5).Cure Moderate Wounds: Cures 2d8 damage +1/level (max +10).Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).level 0: 4. create water. spark. detect poison. stabilize. level 1: 6. burning disarm(2) . compehend languages. cure light wounds(2). summon monster 1. level 2: 4. cure moderate wounds(2). aid. Inflict moderate wounds. Level 3: 3. Summon monster 3. Searing light. Speak with dead. racial ability's: Darkvision: Gripplis can see in the dark up to 60 feet.Camouflage: +4 Stealth in marshes or forested areas.Swamp Stride: A grippli can move through difficult terrain at its normal speed while within a swamp. Magically altered terrain affects a grippli normally.Weapon Familiarity: Gripplis are proficient with nets.Languages: Gripplis speak Common and Grippli. Base Speed [ 30 (6 sq.) ]
AC [18] = 10 + 2 [Leather] +5 [Dex] +1 [Small Size] Touch AC [15] Flat-Footed [13]Basic Melee Attack +4 Basic Ranged Attack +8 Weapon
| Attack Bonus
| Critical
| piercing
| 120ft
| acid bolt. (30) fire bolt (30)
| 1d8
| Weapon
| Attack Bonus
| Critical
| Weapon
| Attack Bonus
| Critical
| Fortitude Save
| +4
| = 3 [base] +1 [Con]
| Reflex Save
| +6
| = 1 [base] +5 [Dex]
| Will Save
| +8
| = 3 [base] +5 [Wis]
| CMB
| +1
| = 2 [BAB] +0 [Str] -1 [size]
| CMD
| +15
| = 2 [BAB] +0 [Str] +5 [Dex] -1 [size] + 10
| Feats
Mounted Combat
Mounted archery
Improved intitiative
| Traits
Iron Liver Sacred Touch
| Carrying Capacity
Light Load: 25lbs. Medium Load: 50lbs. Heavy Load: 75lbs. Lift Over Head: 75lbs. Lift Off Ground: 150lbs. Push or Drag: 375lbs.
| Languages
Common
| Cleric Spells Per Day Level 1 2 + 2 [Wis] + 1 [Domain] Level 2 1 + 1 [Wis] + 1 [Domain]
|
| Special Abilitiesgrippli Racial Abilities:
Cleric Aura Domains [] Orisons Channel Energy 3d6
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