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EquestrianScholar

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Age : 29
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PostSubject: Post Characters Here   Fri Jul 20, 2012 11:03 pm

When you have finished creatng your characters please post then here, I will then look them over and approve them. Unless another wises to do so I will like in the other campaign be playing the Cleric as a NPC. He will be of Morninglord of Lathander. I will post his Character Sheet once finished.

Morninglord of Lathander (Cleric Archetype)
Source: Player's Guide to Faerun
The Morninglord of Lathander is the elite of the elite within the church of Lathander. They are charged with bringing light to the dark places of the world, opposing evil, undead, and protecting the innocent.
Domain Focus: The Morninglord can only select one domain and that domain must be the Sun domain.
Diminished Spellcasting: The Morninglord of Lathander has one fewer spell per day per spell level at each level, to a minimum of one plus his domain spell slot plus any bonus spells from a high ability score.
Bane of the Restless (Sp): At first level, you gain the ability to cast light, disrupt undead, and detect undead as spell-like abilities. You also gain a bonus equal to half your cleric level to the damage dealt to undead by disrupt undead. You can use these spell-like abilities a collective number of times per day equal to 3 plus your wisdom modifier.
Lathander's Light (Su): Whenenver a Morninglord casts a spell with the light descriptor, the area's radius increases by 5ft per two cleric levels the Morninglord possesses.
Creative Fire: Morninglords are particualrly expressive and creative people. At 2nd level, Morninglords add a +1 bonus to any craft or perform check per two cleric levels the morninglord possesses.
Lathander's Radiance (Su): At 4th level, As a standard action, the Morninglord can shed light similarly to a daylight spell out to 10ft per cleric level the Morninglord possesses. This ability lasts for 10 minutes per cleric level the Morninglord possesses. The duration need not be used consecutively, but they must be used in 10 minute increments. This ability is considered to be a light spell of half your cleric level -1 for all level-based purposes.
Searing Light (Sp): At 6th level, the Morninglord can sacrifice two uses of his channel energy ability to cast searing light, as the spell, as a spell-like ability.
Bonus Feat: At 8th, 14th, and 18th level, you gain a bonus feat selected from the following list; Channel Smite, Extra Channel, Improved Channel, Iron Will, Quick Channel (UM p154), and Turn Undead.
Blessing of Dawn (Su): At 10th level, at any time when the Morninglord's "Lathander's Radiance" power is active, can activate his channel energy ability to heal himself and his allies as a move action if he sacrifices three uses of his channel energy ability. All creatures affected by this ability additionally gain the benefit of a bless spell for 1 round per cleric level. This ability can only be used to heal and not harm.
Rejuvenation of the Morn (Su): At 12th level at the dawn of each day, the Morninglord can awaken truly rejuvenated. He heals double the normal hit points and ability damage as normal, receives a new saving throw against disease (in addition to the Morninglord normally gets), and recovers one point of ability drain on one ability score. If the Morninglord's rest is interrupted for any reason during his or her eight hours of rest, this power cannot be used until the next eight hour rest that ends at dawn.
Aura of Radiance (Su): At 16th level, the lathander's radiance power becomes permanent, though it can be suppressed or resumed as a standard action. In addition, your channel energy power is extended out to half of the radius of this effect (or 5ft per cleric level) instead of 30ft. Finally, at the expenditure of five uses of your channel energy, you can hallow as the spell an area out to a radius of 5ft per cleric level you possess. The duration of this ability is 1 minute and the effect is centered on you.
Brilliance of the Sun (Su): At 20th level, you can expend 10 uses of your channel energy ability to create a Sunburst-like effect, as the spell but with twice the radius and the damage is maximized.
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Fenris013



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PostSubject: Re: Post Characters Here   Sat Jul 21, 2012 3:12 pm

Azrael Culexus
Male Tiefling
Psion 5
[Chaotic Neutral]

Age 80
Dark Grey skin
Silver Hair
Black horns and tail
Well built, but not that muscular
golden eyes
tall


Strength 14 (+2)

Dexterity 16 (+3)

Constitution 16 (+3)

Intelligence 24 (+6) +2

Wisdom 14 (+2)

Charisma 10 (+0)


Hit Points
HP 52
Current HP



Initiative +3 = 3 [Dex]

Base Speed [ 30 (6 sq.) ]

AC [21] = 10 +3 [Dex] +2 [Dodge] +4 [Armor] +2 [Shield]
Touch AC [15] Flat-Footed [16]

Base Attack Bonus +2
Basic Melee Attack +4
Basic Ranged Attack +5

Fortitude Save +4 = 1 [base] +3 [Con]
Reflex Save +4 = 1 [base] +3 [Dex]
Will Save +6 = 4 [base] +2 [Wis]

CMB +4 = 2 [BAB] +2 [Str] +0 [size]
CMD +17 = 2 [BAB] +2 [Str] +3 [Dex] +0 [size] + 10

Skills
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +3 = DEX 3+0+0
Auto-hypnosis +10 = WIS 2+5+3
Appraise +7 = INT 7+0+0
Bluff +0 = CHA 0+0+0
Climb* +10 = STR 2+5+3
Craft +7 = INT 7+0+0
Craft +7 = INT 7+0+0
Craft +7 = INT 7+0+0
Diplomacy +0 = CHA 0+0+0
Disable Device*† +3 = DEX 3+0+0
Disguise +0 = CHA 0+0+0
Escape Artist* +3 = DEX 3+0+0
Fly* +3 = DEX 3+0+0
Handle Animal† +0 = CHA 0+0+0
Heal +2 = WIS 2+0+0
Intimidate +0 = CHA 0+0+0
K (Arcana)† +15 = INT 7+5+3
K (Dungeoneering)† +7 = INT 7+0+0
K (Engineering)† +7 = INT 7+0+0
K (Geography)† +15 = INT 7+5+3
K (History)† +7 = INT 7+0+0
K (Local)† +7 = INT 7+0+0
K (Nature)† +15 = INT 7+5+3
K (Nobility)† +7 = INT 7+0+0
K (Planes)† +7 = INT 7+0+0
K (Religion)† +7 = INT 7+0+0
Linguistics† +16 = INT 7+5+3+1
Perception +2 = WIS 2+0+0
Perform +0 = CHA 0+0+0
Perform +0 = CHA 0+0+0
Profession† +2 = WIS 2+0+0
Profession† +2 = WIS 2+0+0
Ride +3 = DEX 3+0+0
Sense Motive +2 = WIS 2+0+0
Sleight of Hand*† +12 = DEX 3+5+3+1
Spellcraft† +14 = INT 6+5+3
Stealth* +3 = DEX 3+0+0
Survival +10 = WIS 2+5+3
Swim* +10 = STR 2+5+3
Use Magic Device† +0 = CHA 0+0+0


* Armor Check Penalty 0
† Trained Only

Equipment 1140

3 lbs Shortspear
1 lb Dagger
5 lbs Darkwood Shield
10 lbs Mithral Shirt

Headband of Vast Intellect +2
1 lb Versatile Vest
5 lbs Handy Haversack

25lbs

Notes



Feats
Dodge
Fiendish Heritage
Psionic Talent
Speed of Thought
Psionic Dodge
Psionic Body

Traits
+1 to linguistics, it's a class skill
Child of the Streets
You gain a +1 trait bonus on Sleight of Hand checks, and Sleight of Hand is always a class skill for you.

Carrying Capacity
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
Languages
Common
Abyssal
Infernal
Dwarven
Elven
Draconic
Gnome
Halfling
Sylvan
Celestial
Auran
Ignan
Terran

Special Abilities
Nomad:

Power Points: 49

Powers Known:
Level 1:
Energy Ray, Skate, Control Flames, Matter Agitation, Deceleration
Level 2:
Dimension Swap, Concussion Blast, Body Equilibrium, Breach
Level 3:
Energy Bolt, Body Adjustment

Detect Psionics (Ps)

All psions, regardless of their chosen discipline, gain the ability to use detect psionics at will, as long as they maintain
psionic focus. This does not require any power point expenditure, and the power cannot be augmented.

Discipline Talents (Ps)
burst, catfall

As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but
the power may not be augmented or affected by metapsionic feats. In addition, the effect of catfall only treats your fall as
20 ft. shorter than it is.

Nomad’s Step (Su)

At 2nd level, as long as you maintain psionic focus, as a standard action you may teleport to a location up to 15 feet away.
You must have line of sight to the location and you can bring along possessions that amount to as much as a medium load. The
distance increases by 5 feet every psion level thereafter.


Tiefling
Racial Abilities:

Ability Score Racial Traits: +2 Dex, +2 Int –2 Cha
Type: Tieflings are outsiders with the native subtype.
Size: Tieflings are Medium creatures and thus receive no bonuses or penalties due to their size.
Speed: Tieflings have a base speed of 30 feet.
Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can
choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc. See the Linguistics
skill page for more information about these languages.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they
cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as
a swift action.

+2 to Sleight of Hand

Psionic talent as extra feat


Last edited by Fenris013 on Mon Jul 30, 2012 12:24 pm; edited 6 times in total
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Spell Sock

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Character sheet
Name: Spell
Aligiment: Chaotic Good
HP:: 27

PostSubject: Re: Post Characters Here   Sat Jul 21, 2012 3:15 pm

---------------- Ib (Pronounced as Eve)-------------------
Race (Fey/Eladrin)
Age - 33/37 (Looks like a child)
Character - she is a little bit insane. Acts more like a child.
Class - Rogue/Wizard
View - http://ponyfinder.chatango.com
Sheet - mediafire.com ?pj4a5ib20iofyjf
THeme song - https://www.youtube.com/watch?v=9JmhLKPl9Z4
History - Ib was always a little bit of a weirdo, even in her childhood, if it can be called like that. From her younger age she was cutting thngs into salads, she has seemed to be fond of cutting things down, which bothered her parents a little bit. QUite a bit. Until one day she said she is going on "Adventure" and left her home, with her family and little sister, just years old, behind. She is nonsensical, shameless fey who just likes to hang around people. That's about it, can't say much more when this. She's been around, traveled long distances and stuff.
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Rarity



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PostSubject: Re: Post Characters Here   Thu Jul 26, 2012 12:33 am

Emily Lyn
Female Eladrin Paladin 5 | [Lawful Good] Description
Age 229
Looks Black hair, Blue eyes
Height/Weight 5'1 tall, 135lbs. (Medium)
Homeland Myth Drannor
Deity Torm
Campaign Forgotten Realms
Representing Raritymlp.
Strength 16 (+3) Hit Points
HP 45
Current HP
Dexterity 16 (+3)
Constitution 14 (+2)
Intelligence 13 (+1)
Wisdom 14 (+2)
Charisma 16 (+3)

Initiative +3 = 3 [Dex]
Action Points (Lifetime) 9
Skills
SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +3 = DEX 3+0+0
Appraise +1 = INT 1+0+0
Bluff +3 = CHA 3+0+0
Climb* +3 = STR 3+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy +10 = CHA 3+4+3
Disable Device*† +3 = DEX 3+0+0
Disguise +3 = CHA 3+0+0
Escape Artist* +3 = DEX 3+0+0
Fly* +3 = DEX 3+0+0
Handle Animal† +10 = CHA 3+4+3
Heal +9 = WIS 2+4+3
Intimidate +3 = CHA 3+0+0
K (Arcana)† +1 = INT 1+0+0
K (Dungeoneering)† +1 = INT 1+0+0
K (Engineering)† +1 = INT 1+0+0
K (Geography)† +1 = INT 1+0+0
K (History)† +1 = INT 1+0+0
K (Local)† +1 = INT 1+0+0
K (Nature)† +1 = INT 1+0+0
K (Nobility)† +8 = INT 1+4+3
K (Planes)† +1 = INT 1+0+0
K (Religion)† +8 = INT 1+4+3
Linguistics† +1 = INT 1+0+0
Perception +2 = WIS 2+0+0
Perform +3 = CHA 3+0+0
Perform +3 = CHA 3+0+0
Profession† +2 = WIS 2+0+0
Profession† +2 = WIS 2+0+0
Ride +9 = DEX 3+3+3
Sense Motive +7 = WIS 2+2+3
Sleight of Hand*† +3 = DEX 3+0+0
Spellcraft† +1 = INT 1+0+0
Stealth* +3 = DEX 3+0+0
Survival +2 = WIS 2+0+0
Swim* +3 = STR 3+0+0
Use Magic Device† +3 = CHA 3+0+0


* Armor Check Penalty -4
† Trained Only
Equipment

Notes
Hair long, black, straight, down past shoulder blades

+1 Bane Longsword, Undead
Base Speed [ 30 (6 sq.) ]

AC [20] = 10 + 6 [Agile Breastplate] +3 [Dex] + 1 [Dodge feat]
Touch AC [14] Flat-Footed [16]
Base Attack Bonus +5
Basic Melee Attack +8
Basic Ranged Attack +8
Weapon Attack Bonus Critical
Dolphin Blade +10 19–20/2
S -- -- 1d6
Type Range Ammo Damage

Fortitude Save +6 = 4 [base] +2 [Con]
Reflex Save +4 = 1 [base] +3 [Dex]
Will Save +6 = 4 [base] +2 [Wis]

CMB +8 = 5 [BAB] +3 [Str] +0 [size]
CMD +21 = 5 [BAB] +3 [Str] +3 [Dex] +0 [size] + 10

Feats
Dodge
Mobility
Mounted Combat Traits
Ease of Faith
Princess (female)
Carrying Capacity
Light Load: 76lbs.
Medium Load: 153lbs.
Heavy Load: 230lbs.
Lift Over Head: 230lbs.
Lift Off Ground: 460lbs.
Push or Drag: 1150lbs. Languages
Common
1 Bonus Language (Int)
Paladin Spells Per Day
Level 1 1 + 1 [Cha]

Special Abilities
Eladrin
Racial Abilities:
Paladin
Divine Bond []
Channel Positive Energy (Heal 30ft radius)
Aura of Courage (Immune to fear, others get +4)
Divine Health (Immune to disease)
1 Mercy (Remove fatigue, sicken)
Divine Grace
Lay On Hands (Heal 2d6 5x)
Aura of Good
Detect Evil
Smite Evil 2/day

Spells:
Hero's Defiance (Lay on Hands whenever)
Sun Metal (Burns touched weapons)


Experience Points 0

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Noitatohtori



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PostSubject: Re: Post Characters Here   Thu Jul 26, 2012 12:34 am

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zecora



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Age : 27

Character sheet
Name: Hawthorn
Aligiment: Chaotic Neutral
HP:: 44/44

PostSubject: Re: Post Characters Here   Thu Jul 26, 2012 12:59 am

Fleck, male Kobold archivist bard 5


Str 10 +0
Dex 20 +5
Con 14 +2
Int 16 +3
Wis 10 +0
Cha 18 +4

HD 5d8 + 14 ( 45 HP )

AC 21 = 10+1(size)+1(Natural Armor)+5(Dex)+4(Chainshirt)

Initiative +7
BAB +4

Fort +4 Ref +9 Will +4




Attacks
+1 Crystalecho shortblade +11 (1d4+3)

Skills
Acrobatics +13 Escape Artist +13 Perception +10 Stealth +16
Perform (oratory) +12 Knowledge( Arcana, Nature, Religion, Planes,
Geography, History, Local) +11, Bluff +8, Spellcraft +8

Feats
Weapon Finesse, Dragonfire Inspiration, Song of the Heart

Special
Bardic Knowledge, Magic Lore, Naturalist +2, Darkvision 60ft, Lore
Master 1/day, Jack of all trades, Bardic Perfomance 16 rounds/day:
Countersong, Distraction, Fascinate, Inspire Competence +2 Light
Sensitivity

Spells
Cantrips- Detect Magic, Ghost Sound, Mage Hand, Message, Mending,
Read Magic

1st
(5/day)- Silent Image, Critical Strike, Saving Finale, Identify

2nd
(3/day)- Whirling Blade, Bladeweave, Silence

Traits
Reactionary, Resilient

Languages
Draconic, Common, Dwarven, Goblin


Items
+1 Crystalecho shortblade, Masterwork Chainshirt, Boots of Landing,
Charm of Countersong, Gloves of Dexterity +2, 1040gp
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dudeazombie



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PostSubject: Re: Post Characters Here   Mon Jul 30, 2012 11:57 am

my character.





Festus
Male grippli Cleric 5 | [Chaotic Good]



Description


Age
____________________
Looks none hair, red eyes
Height/Weight 2 .3ft tall, 30lblbs. (Small)
Homeland swamps
Deity lurue
Campaign ____________________
Representing ____________________



Strength

10 (+0)

Hit Points

HP 32
Current HP




Dexterity

20 (+5)

Constitution

12 (+1)

Intelligence

11 (+0)

Wisdom

21 (+5)

Charisma

11 (+0)



Initiative +5+4 = 9 [Dex]
Action Points (Lifetime) 7



Skills

SKILL
Total + Ability Mod. + Ranks + Misc.

Acrobatics*

+4 = DEX 4+0+0

Appraise

+0 = INT 0+0+0

Bluff

+0 = CHA 0+0+0

Climb*

+0 = STR 0+0+0

Craft

+0 = INT 0+0+0

Craft

+0 = INT 0+0+0

Craft

+0 = INT 0+0+0

Diplomacy

+0 = CHA 0+0+0

Disable Device*

+4 = DEX 4+0+0

Disguise

+0 = CHA 0+0+0

Escape Artist*

+4 = DEX 4+0+0

Fly*

+4 = DEX 4+0+0

Handle Animal

+0 = CHA 0+0+0

Heal

+13 = WIS 5+3+5

Intimidate

+0 = CHA 0+0+0

K (Arcana)

+0 = INT 0+0+0

K (Dungeoneering)

+0 = INT 0+0+0

K (Engineering)

+0 = INT 0+0+0

K (Geography)

+0 = INT 0+0+0

K (History)

+0 = INT 0+0+0

K (Local)

+0 = INT 0+0+0

K (Nature)

+3 = INT 0+3+0

K (Nobility)

+0 = INT 0+0+0

K (Planes)

+0 = INT 0+0+0

K (Religion)

+0 = INT 0+0+0

Linguistics

+0 = INT 0+0+0

Perception

+5 = WIS 5+0+0

Perform

+0 = CHA 0+0+0

Perform

+0 = CHA 0+0+0

Profession

+5 = WIS 5+0+0

Profession

+5 = WIS 5+0+0

Ride

+10 = DEX 5+5+0

Sense Motive

+13 = WIS 5+5+3

Sleight of Hand*

+4 = DEX 4+0+0

Spellcraft

+0 = INT 0+0+0

Stealth*

+8 = DEX 4+0+0+4 [Small]

Survival

+5 = WIS 5+0+0

Swim*

+0 = STR 0+0+0

Use Magic Device

+0 = CHA 0+0+0




* Armor Check Penalty 0
Trained Only



Equipment



239gp

riding dog.

leather armor. 15lb

heavy crossbow. 8lb

acid bolt (30). 3lb

fire bolt. (30). 3lb

light mace. 4lb

sickle. 2lb

key of lock jamming (2). 1lb

necklace of fire balls. (2d6=4. 4d6=2. 6d6=2.
8d6=1)


dust of dryness.






Notes


domains: animal, healing.

animal: use speak with animals once per day as a
spell-like ability. domain spells: Calm Animals: Calms (2d4 + level) HD of
animals.

Hold Animal: Paralyzes one animal for 1
round/level.



Dominate Animal: Subject animal obeys silent
mental commands.


healing: cast healing spells at +1 caster level. .
domain spells: Cure Light Wounds: Cures 1d8 damage +1/level (max +5).

Cure Moderate Wounds: Cures 2d8 damage +1/level
(max +10).



Cure Serious Wounds: Cures 3d8 damage +1/level (max
+15).


level 0: 4. create water. spark. detect poison.
stabilize.


level 1: 6. burning disarm(2) . compehend
languages. cure light wounds(2). summon monster 1.


level 2: 4. cure moderate wounds(2). aid. Inflict moderate
wounds.



Level 3: 3. Summon monster 3. Searing
light. Speak with dead.



racial ability's: Darkvision: Gripplis can see in
the dark up to 60 feet.

Camouflage: +4 Stealth in marshes or forested
areas.

Swamp Stride: A grippli can move through difficult
terrain at its normal speed while within a swamp. Magically altered terrain
affects a grippli normally.

Weapon Familiarity: Gripplis are proficient with
nets.

Languages: Gripplis speak Common and Grippli.
Base Speed [ 30 (6 sq.) ]

AC [18] = 10 + 2 [Leather] +5 [Dex] +1 [Small Size]
Touch AC [15] Flat-Footed [13]



Base Attack Bonus

+3


Basic Melee Attack +4
Basic Ranged Attack +8



Weapon

Attack Bonus

Critical





heavy crossbow


19-20. x2





piercing

120ft

acid bolt. (30) fire bolt (30)

1d8





Type

Range

Ammo

Damage





Weapon

Attack Bonus

Critical





light mace


20. x2





bludgening



1d4





Type

Range

Ammo

Damage





Weapon

Attack Bonus

Critical





sickle


20. x2





slashing



1d4





Type

Range

Ammo

Damage





Fortitude Save

+4

= 3 [base] +1 [Con]





Reflex Save

+6

= 1 [base] +5 [Dex]





Will Save

+8

= 3 [base] +5 [Wis]





CMB

+1

= 2 [BAB] +0 [Str] -1 [size]





CMD

+15

= 2 [BAB] +0 [Str] +5 [Dex] -1 [size] + 10





Feats

Mounted Combat

Mounted archery

Improved intitiative

Traits

Iron Liver
Sacred Touch


Carrying Capacity

Light Load: 25lbs.
Medium Load: 50lbs.
Heavy Load: 75lbs.
Lift Over Head: 75lbs.
Lift Off Ground: 150lbs.
Push or Drag: 375lbs.


Languages

Common





Cleric Spells Per Day
Level 1 2 + 2 [Wis] + 1 [Domain]
Level 2 1 + 1 [Wis] + 1 [Domain]




Special Abilities


grippli
Racial Abilities:

Cleric
Aura
Domains []
Orisons
Channel Energy 3d6








Experience Points

0







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