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 The Races that can be used in Pathfinder

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EquestrianScholar

EquestrianScholar


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Join date : 2012-05-18
Age : 35
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The Races that can be used in Pathfinder Empty
PostSubject: The Races that can be used in Pathfinder   The Races that can be used in Pathfinder EmptyFri Jul 20, 2012 7:19 pm

All Basic Races: http://paizo.com/pathfinderRPG/prd/races.html
Plus
DRAGONBORN
• +2 Strength, +2 Charisma, –2 Intelligence.
• Dragon: Dragonborn count as Dragons for the purposes of effects that target Type.
• Medium-sized
• Dragonborn base land speed is 30 feet.
• Educated: Dragonborn get a +2 racial bonus to Knowledge (History) checks.
• Frightful Presence: Dragonborn get a +2 bonus to Intimidate checks.
• Low-Light Vision: A dragonborn can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
• Breath Weapon (Su): The dragonborn gains a breath weapon he can use three times per day as a standard action. Each time he uses the breath weapon it takes the form of a 15-foot cone. This breath weapon deals 1d6 + Con modifier points of damage (2d6 at 8th or higher level and 3d6 at 15th or higher level); a successful Reflex save (DC 10 + 1/2 the Dragonborn's character level + dragonborn's Con modifier) halves the damage. He may choose fire, cold, lightning, acid, or chlorine gas damage. The decision is made at character creation and cannot be changed later. The dragonborn is immune to the effect of his own breath weapon.
• Draconic Fury: The dragonborn gains a +1 bonus to his attack rolls when he is reduced to half or less than his total normal hit points.
• Automatic Languages: Common and Dragoconic. Bonus Languages: Celestial, Dwarf, Elf, Infernal, and Ignan.
• Age and Aging: as human
• Height and Weight: Male 5' 8" + 2d8 inches, 170 lbs. x(2d6) lb.; Female: 6' 0" + 2d8 inches, 225 lbs. x(2d6) lb.

ELADRIN
• +2 Dexterity, +2 Intelligence, –2 Constitution.
• Medium-sized
• An eladrin’s base land speed is 30 feet.
• Eladrin Education: Eladrin gain +4 skill points at 1st level. Additionally, they get +1 skill point each time the character gains a level.
• Eladrin Will: Eladrin gain a +1 bonus to Will Saves.
• Weapon Proficiency: Eladrin receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• Immunity to magic sleep effects and a +2 racial bonus to all saves against enchantment spells or effects.
• Sleepless: An eladrin does not need to sleep. However, eladrin spellcasters must spend at least 8 hours in a resting trance before they can regain expended spell slots. They retain full awareness during this time.
• Low-Light Vision: An eladrin can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• Racial Skills: Eladrins have a +2 racial bonus on Knowledge (history) and Spellcraft checks.
• Fey Bloodline (Sp): Eladrin are treated as fey creatures for any effect that relate to creature origin.
• Fey Step (Sp): Once per encounter, an eladrin may teleport 25 feet.
• Automatic Languages: Common, Sylvan. Bonus Languages: Celestial, Draconic, Dwarven, Elven, Gnome and Halfling.
• Age and Aging: as elf, but multiply final results by 150% on starting age, age categories, and final age.
• Height and Weight: as elf +1" and +10 lbs.

TIEFLING
• +2 Dexterity, +2 Intelligence, –2 Charisma.
• A tiefling’s base land speed is 30 feet.
• Medium-sized
• Darkvision out to 60 feet.
• Racial Skills: Tieflings have a +2 racial bonus on Bluff and Hide checks.
• Infernal Talent (Sp): Darkness 1/day.
• Special Qualities: Resistance to cold 5, electricity 5, and fire 5. Add half level to these resistances.
• Infernal Wrath: Once per encounter, a tiefling may strike anyone who struck him the previous round with an attack bonus equal to his charisma modifier and a damage bonus equal to his character level.
• Blood Hunt: A tiefling gains a +1 bonus to his attack rolls against any target with half or less than its normal hit point total.
• Demonic Bloodline: The blood of the lower planes flows in veins of the tiefling. They are treated as demonic creatures for any effect that relate to creature origin.
• Automatic Languages: Common, Infernal. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Orc.
• Age and Aging: as halfling
• Height and Weight: as human +10 lbs.
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