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EquestrianScholar

EquestrianScholar


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Join date : 2012-05-18
Age : 35
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Domains For Forgotten Realms/Pathfinder Empty
PostSubject: Domains For Forgotten Realms/Pathfinder   Domains For Forgotten Realms/Pathfinder EmptyFri Jul 20, 2012 10:44 pm


Air Domain
(Pathfinder Core Rulebook P41)
Deities: Aerdrie Faenya, Akadi, Auril, Set, Shaundakul, Sheela Peryoroyl, Valkur

Animal Domain (Pathfinder Core Rulebook P41)
Deities: Aerdrie Faenya, Baervan Wildwanderer, Chauntea, Fenmarel Mestarine, Gwaeron Windstrom, Lurue, Malar, Mielikki, Nobanion, Sebek, Shiallia, Silvanus, Thard Harr, Ulutiu, Uthgar
Special: Druids that venerate one of the above deities that grant this domain can also select the eagle (UM p34), frog (UM p34), monkey (UM p34 & 35), or wolf domain (UM p36).

Aquatic Domain (Formerly Ocean) (Ultimate Magic P33)
Deities: Deep Sashelas, Istishia, Ulutiu, Umberlee, Valkur

Arctic Domain (Formerly Cold) (Ultimate Magic P33)
Deities: Auril, Ulutiu

Artiface Domain (Formerly Craft) (Pathfinder Core Rulebook P41 & 42)
Deities: Callarduran Smoothands, Dugmaren Brightmantle, Dumathoin, Flandal Steelskin, Garl Glitergold, Geb, Gond, Laduguer, Moradin, Thoth

Balance Domain
Deities: Grumbar, Oghma, Ubtao, Waukeen
Granted Powers: You have been granted supreme power and insight from your deity that allows you to see and understand things before others. You gain a +2 bonus to all sense motive checks.
Armor of the Wise (Sp): 1/Day Add your Wisdom Modifier to your AC for 1 round as an immediate action. You gain an additional use of this ability at 6th level, 12th level, and you reach the maximum of 4/day at 18th level.
Purity of Body (PFCore P59) (Ex) At 8th Level, you gain purity of body as a monk.
Domain Spells: 1st- Corruption Resistance (APG p212); 2nd- Calm Emotions; 3rd- Seek Thoughts (APG p242); 4th- Dismissal; 5th- Cleanse (APG p211); 6th- Banishment; 7th- Euphoric Tranquility (APG p219); 8th- Protection from Spells M, F; 9th- Overwhelming Presence (UM p230)

Cave Domain (Formerly Cavern) (Ultimate Magic P33)
Deities: Callarduran Smoothhands, Dumathoin, Geb, Ghaunadaur, Grumbar, Gruumsh, Luthic, Segojan Earthcaller, Shar

Cavern Domain (Renamed Cave)

Chaos Domain (Pathfinder Core Rulebook P42)
Deities: Aerdrie Faenya, Angharradh, Anhur, Bahgtru, Beshaba, Corellon Larethian, Cyric, Deep Sashelas, Dugmaren Brightmantle, Eilistraee, Erevan Ilesere, Fenmarel Mestarine, Finder Wyvernspur, Garagos, Ghaunadaur, Gruumsh, Haela Brightaxe, Hanali Celanil, Kiaransalee, Labelas Enoreth, Lliira, Lolth, Lurue, Malar, Nephthys, Rillifane Rallathil, Sehanine Moonbow, Selune, Selvetarm, Sharess, Shargaas, Sharindlar, Shaundakul, Shevarash, Solonor Thelandira, Sune, Talona, Talos, Tempus, Thard Harr, Tymora, Umberlee, Urdlen, Uthgar, Valkur, Vhaeraun

Charm Domain (Pathfinder Core Rulebook P42)
Deities: Eilistraee, Finder Wyvernspur, Garagauth, Hanali Celanil, Lliira, Milil, Oghma, Sharess, Sharindlar, Sheela Peryroyl, Sune

Cold Domain (Renamed Arctic)

Community Domain (Formerly Family) (Pathfinder Core Rulebook P42)
Deities: Berronar Truesilver, Cyrrollalee, Eldath, Hathor, Isis, Lliira, Luthic, Yondalla

Craft Domain (Renamed Artiface)

Darkness Domain (Pathfinder Core Rulebook P42)
Deities: Lolth, Mask, Set, Shar, Shargaas

Death Domain (Pathfinder Core Rulebook P42 & P43)
Deities: Velsharoon, Yurtrus

Destruction Domain (Pathfinder Core Rulebook P43)
Deities: Bane, Cyric, Garagos, Ilneyal, Istishia, Kossuth, Lolth, Talona, Talos, Umberlee, Yurtrus

Drow Domain
Deities: Eilistraee, Ghaunadaur, Kiaransalee, Lolth, Selvetarm, Vhaeraun
Granted Power: The gods of the drow grant you abilities that reflect their dark and sinister nature. You gain the poison use (Ex) ability and do not risk accidentally poisoning yourself when applying poison to a blade or other object.
Poison Expert: You gain a bonus equal to half your cleric level (minimum +1) to all craft (poison) checks.
Spider Bond (Ex): At 4th levell, you gain a familiar as a wizard of 3 levels lower. You can only select a scarlett spider familiar (Bestiary P258).
Domain Spells: 1st- Vanish (APG p253); 2nd- Clairvoyance/Clairaudience; 3rd- Suggestion; 4th- Discern Lies; 5th- Pain Strike, Mass (APG p234); 6th- Dispel Magic, Greater; 7th- Word of Chaos; 8th- Planar Ally, Greater M; 9th- Gate M

Dwarf Domain
Deities: Abbathor, Berronar Truesilver, Clangeddin, Deep Durra, Dugmaren Brightmantle, Dumathoin, Gorm Gulthyn, Haela Brightaxe, Laduguer, Marthammor Duin, Moradin, Sharindlar, Thard Harr, Vergadain
Granted Power: The dwarven gods grant you powers and abilities that reflect and enhance the nature of their dwarven children. You gain a +2 bonus on all charisma skills when interacting with dwarves.
Dwarf's Endurance (Ex): You gain a bonus equal to 1/3rd of your cleric level (minimum +1) on the following checks and saves: Swim checks to resist nonlethal damage damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; And fortitude saves made to resist damage from suffocation. You may sleep in light or medium armor without becoming fatigued. The benefits from this ability stack with that of the endurance feat. A dwarf with the benefit of this domain and the endurance feat can sleep in light, medium, or heavy armor without becoming fatigued.
Superior Dwarven Hardiness (Ex): At 8th level, you gain a +1 bonus to all saving throws against poison, spells, and spell-like effects. This bonus increases by +1 every four levels thereafter to a maximum of +4 at 20th level.
Domain Spells: 1st- Magic Weapon; 2nd- Bear's Endurance; 3rd- Glyph of Warding M; 4th- Magic Weapon, Greater; 5th- Fabricate; 6th- Stone Tell; 7th- Dictim; 8th- Protection from Spells M, F; 9th- Elemental Swarm (Earth Only)

Earth Domain (Pathfinder Core Rulebook P43)
Deities: Callarduran Smoothhands, Chauntea, Dumathoin, Geb, Gond, Grumbar, Luthic, Moradin, Segojan Earthcaller, Urdlen, Urogalan
Special: Druids that venerate one of the above deities can also select the mountain domain (UM p35) as one of his or her domain choices.

Elf Domain
Deities: Aerdrie Faenya, Angharradh, Corellon Larethian, Deep Sashelas, Eilistraee, Erevan Ilesere, Fenmarel Mestarine, Hanali Celanil, Labelas Enoreth, Rillifane Rallathil, Sehanine Moonbow, Shevarash, Solonor Thelandira
Granted Power: The power of the Seldarine is strong in you and the divine fair folk grant you several powers that reflect their grace and creativity. You gain a +2 bonus to all charisma skills when interacting with elves (except drow).
Advanced Elven Weapons Training (Ex): You gain a +1 bonus to any attack roll with any weapon you are proficient with that uses your dexterity to attack, such as ranged weapons or melee weapons with the weapon finesse feat. At 5th level, you gain a +1 bonus to damage to such attacks. At 11th level, both bonuses increase to +2. At 20th level, both bonuses increase to +3.
Meld Steel and Magic (Su): At 8th level, you can embue your melee weapon with the spell storing (Pathfinder Core Rulebook page 472) property as a swift action. You can use this ability once per day and it lasts for one minute. You can use this ability one additional time per day every five levels after to a maximum of 3 times per day at 18th level.
Domain Spells: 1st- True Strike; 2nd- Cat's Grace; 3rd- Snare; 4th- Tree Stride; 5th- Commune with Nature; 6th- Find the Path; 7th- Liveoak; 8th- Sunburst; 9th- Antipathy

Evil Domain (Pathfinder Core Rulebook P43 & P44)
Deities: Abbathor, Auril, Bahgtru, Bane, Beshaba, Cyric, Deep Durra, Garaguth, Ghaunadaur, Gruumsh, Ilneval, Kiaransalee, Laduguer, Lolth, Loviatar, Luthic, Malar, Mask, Sebek, Selvetarm, Set, Shar, Sargaas, Talona, Talos, Tiamat, Umberlee, Urdlen, Velsharoon, Vhaerun, Yurtrus

Family Domain (Renamed Community)

Fate Domain
Deities: Beshaba, Hathor, Hoar, Jergal, Kelemvor, Savras
Granted Power: Your understanding of fate is such that you become increasingly aware of your own path and the paths of others. As you become more knowledgeable, your power to manipulate your own fate and the fates of others around you also increases.
Uncanny Dodge (PF Core P34) or Improved Uncanny Dodge (PF Core P34) if you already have Uncanny Dodge as the rogue and barbarian ability.
Greater Destiny (Su): Reroll any d20 roll 1/day at 6th level. You must accept the second roll. You gain an additional use of this ability at 12th and 18th level.
Domain Spells: 1st- True Strike; 2nd- Augury; 3rd- Bestow Curse; 4th- Divination M; 5th- Mark of Justice; 6th- Geas/Quest; 7th- Vision M, F; 8th- Moment of Prescience; 9th- Foresight

Fire Domain (Pathfinder Core Rulebook P44)
Deities: Gond, Kossuth, Talos

Glory Domain (Formerly Retribution) (Pathfinder Core Rulebook P44)
Deities: Hoar, Horus-Re, Kiaransalee, Loviatar, Osiris, Shevarash, Tyr, Uthgar

Gnome Domain
Deities: Baervan Wildwanderer, Baravar Cloakshadow, Callarduran Smoothhands, Flandal Steelskin, Gaerdal Ironhand, Garl Glittergold, Segojan Earthcaller, Urdlen
Granted Power: The lords of the golden hills grant you powers and abilities that reflect the curious and capricious nature. You gain a +2 to all charisma skill checks when interacting with gnomes.
Superior Gnomish Magic (Sp): You can gain two 0-level spells as a spell-like ability usable once per day. At 3rd level, you gain a 1st level spell usable once per day and an additional spell every three levels thereafter. At 12th level and every three levels thereafter, you may select any 1st or 2nd level spell. At 18th level, you may select any 1st, 2nd, or 3rd level spell. This can be any spell from the druid spell list or any illusion, enchantment, or transmutation spell.
Improved Illusion Resistance: At 9th level, you gain a +1 bonus to your saves against illusion spells or effects. This bonus increases to +2 at 15th level.
Domain Spells: 1st- Silent Image; 2nd- Instant Armor (APG p229); 3rd- Minor Image; 4th- Minor Creation; 5th- Hallucinatory Terrain; 6th- Fool's Forbiddance (APG p224); 7th- Screen; 8th- Irresistable Dance; 9th- Summon Nature's Ally IX

Good Domain (Pathfinder Core Rulebook P44)
Deities: Aerdrie Faenya, Angharradh, Anhur, Arvoreen, Baervan Wildanderer, Baravar Cloakshadow, Berronar Truesilver, Chauntea, Clangeddin, Corellon Larethian, Cyrrollalee, Deep Sashelas, Deneir, Dugmaren Brightmantle, Eilistraee, Eldath, Flandal Steelskin, Gaerdal Ironhand, Garl Glittergold, Gorm Gulthyn, Gwaeron Windstrom, Haela Brightaxe, Hanali Celanil, Hathor, Horus-Re, Ilmater, Isis, Labelas Enorath, Lathander, Lliira, Lurue, Marthammor Duin, Mielikki, Milil, Moradin, Mystra, Nephthys, Nobanion, Osiris, Rillifane Rallathil, Segojan Earthcaller, Sehanine Moonbow, Selune, Sharess, Sharindlar, Shiallia, Solonor Thelandira, Sune, Thard Harr, Torm, Tymora, Tyr, Valkur, Yondalla

Halfling Domain
Deities: Arvoreen, Brandobaris, Crrollalee, Sheela Peryroyl, Urogalan, Yondalla
Granted Power: Yondalla’s children share powers and abilities that best reflect their optimistic and cheerful natures. You gain a +2 bonus on all charisma skills when interacting with Halflings.
Supreme Footwork (Ex): You gain a bonus equal to 1/2 your Cleric Level to acrobatics and stealth (minimum +1).
Halfling Audacity: At 7th level, you gain a +2 bonus to all saving throws against fear. This bonus stacks with the halfling fearless trait. This bonus increases by +1 every two levels thereafter. At 13th level, you become immune to fear. At 15th level, you gain a +1 bonus to all savinig throws. This bonus stacks with halfling luck.
Domain Spells: 1st- Magic Stone; 2nd- Cat's Grace; 3rd- Magic Vestment; 4th- Freedom of Movement; 5th- Mage's Faithful Hound; 6th- Move Earth; 7th- Shadow Walk; 8th- Word of Recall; 9th- Foresight

Hatred Domain
Deities: Bane, Ghaunadaur, Gruumsh, Set, Urdlen
Granted Power: You have learned to turn your hatred toward others into a potent weapon backed by the eternal hatred and supreme divine wrath of your god.
Burning Hate (Sp): 1/day as a swift action, gain a +2 profane bonus against one enemy on attack rolls, saving throws, and armor class until the opponent is dead or the end of the day, whichever comes first. You gain an additional use of this ability at 4th, 12th, and 20th level. This bonus increases by one point at 8th and 16th level (to a maximum of +4).
Manifesting Hatred (Sp): At 8th level, your hatred can manifest in physical form which allows you to assault a single opponent with your divine hatred. If you expend one use of your channel energy ability, you can target one creature within 30 feet and force that opponent to take damage equal to your channel energy damage except that half of this damage is fire and half is purely divine. The target can make a fortitude saving throw to reduce the damage by half. This damage persists for one round per two cleric levels you possess and deals an amount of damage equal to the number of dice used in your channel energy ability. Another fortitude saving throw negates this damage and prevents the duration from lasting any longer. The saving throw is based off the save for your channel energy ability.
Domain Spells: 1st- Doom; 2nd- Scare; 3rd- Bestow Curse; 4th- Song of Discord; 5th- Righteous Might; 6th- Forbiddance; 7th- Blasphemy; 8th- Antipathy; 9th- Wail of the Banshee

Healing Domain (Pathfinder Core Rulebook P44)
Deities: Berronar Truesilver, Ilmater, Lurue, Luthic, Sharindlar, Torm

Illusion Domain
Deities: Akadi, Azuth, Baravar Cloakshadow, Cyric, Mystra, Sehanine Moonbow
Granted Power: Your ability to manipulate illusions is backed by the knowledge and divine powers of the gods of magic and illusions. You can cast prestigitation at will as a spell-like ability.
Grand Illusions (Su): Whenever you cast an illusion (figment) spell that you must concentrate on to maintain, you can increase the duration by 1 round per two cleric levels (minimum +1) and you do not have to maintain concentration during those rounds. All other illusion (figment) spells have their durations doubled as though under the effect of the extend spell metamagic feat. This effect does not stack with the extend spell metamagic feat. At 7th level, all of your illusion (figment) spells are enlarged as per the enlarge spell feat. At 14th level, all of your illusion (figment) spells are widened, as per the widen spell feat. These do not stack with the enlarge spell and widen spell feats respectively.
Separation of Reality and Illusion: At 9th level, you gain a +2 bonus to all saving throws against illusions. This bonus increases to +3 at 14th level and to its maximum of +4 at 19th level.
Domain Spells: 1st- Silent Image; 2nd- Minor Image; 3rd- Displacement; 4th- Phantasmal Killer; 5th- Persistent Image; 6th- Mislead; 7th- Project Image; 8th- Screen; 9th- Weird

Knowledge Domain (Pathfinder Core Rulebook P45)
Deities: Angharradh, Azuth, Deep Sashelas, Deneir, Dugmaren Brightmantle, Dumathoin, Gond, Gwaeron Windstrom, Labelas Enoreth, Milil, Mystra, Oghma, Savras, Sehanine Moonbow, Shar, Siamorphe, Thoth, Tyr, Waukeen

Law Domain (Pathfinder Core Rulebook P45)
Deities: Arvoreen, Azuth, Bane, Berronar Truesilver, Glangeddin, Cyrrollalee, Deep Duerra, Gaerdal Ironhand, Gargauth, Garl Glittergold, Gorm Gulthyn, Helm, Hoar, Horus-Re, Ilmater, Jergal, Kelemvor, Laduguer, Loviatar, Moradin, Nobanion, Osiris, Red Knight, Savras, Set, Siamorphe, Tiamat, Torm, Tyr, Ulutiu, Urogalan, Yondalla

Liberation Domain (Formerly Renewal) (Pathfinder Core Rulebook P45)
Deities: Angharradh, Chauntea, Finder Wyvernspur, Kossuth, Lathander, Shiallia, Silvanus

Luck Domain (Pathfinder Core Rulebook P45)
Deities: Abbathor, Beshaba, Brandobaris, Erevan Ilesere, Haela Brightaxe, Mask, Oghma, Tymora, Vergadain

Madness Domain (Formerly Mentalism) (Pathfinder Core Rulebook P45 & P46)
Deities: Deep Duerra

Magic Domain (Pathfinder Core Rulebook P46)
Deities: Azuth, Corellon Larethian, Hanali Celanil, Isis, Laduguer, Mystra, Savras, Set, Thoth, Velsharoon

Mentalism (Renamed Madness)

Metal Domain
Deities: Dumathoin, Flandal Steelskin, Gond, Grumbar, Laduguer
Granted Power: Your understanding of all metals is surpassed by few. Your weapons gain the divine power to act like any material you desire it to be. Any held items you wield or attend gain a +1/3 cleric level bonus to saving throws against magical effects that would damage or destroy it, such as rusting grasp or shatter (minimum +1).
Superior Metalwork (Ex): Gain 1/2 Cleric level to all craft skills involving metal (minimum +1).
Polymetal Weapon (Su): Starting at 6th level, your weapon can be instantly transmuted to replicate any kind of metal on the spot. For a number of rounds equal to your cleric level, you can bypass any metal-based damage reduction (such as silver, adamantine, or cold iron) with any metal weapon you wield. These rounds need not be used consecutively.
Domain Spells: 1st- Magic Weapon; 2nd- Heat Metal; 3rd- Keen Edge; 4th- Rusting Grasp; 5th- Wall of Iron M; 6th- Blade Barrier; 7th- Transmute Metal to Wood; 8th- Iron Body; 9th- Repel Metal or Stone

Moon Domain
Deities: Eilistraee, Hathor, Malar, Sehanine Moonbow, Selune, Sharindlar
Granted Power: Divine energies from the moon surround and penetrate you, granting you abilities that allow you to manipulate lycantheropes and use moonlight. You gain lowlight vision.
Turn Lycantheropes: Use your channel energy ability to cause all creatures with the shapechanger subtype within 30ft of you to flee as though panicked. They receive a saving throw (Will DC 10 + 1/2 your cleric level + your charisma modifier) to negate the effect. Those that fail their save flee for one minute but can make a new saving throw each round to end the effect. If you use channel energy in this way, it can do no other effect (such as heal or harm other creatures in the area.)
Moonfire (Sp): At 8th level, if you spend two channel energy uses, you can create a cone of pure moonlight that deals damage to all creatures within a 30ft cone equal to your channel energy damage. In addition, all creatures are affected as though hit with a faerie fire spell and all creatures with the shapechanger subtype take an additional +1 damage per dice of damage of your channel energy ability. If the creatures within the radius succeed at a reflex save equal to your channel energy save DC, then the damage is halved and the faerie fire effect is negated.
Domain Spells: 1st- Faerie Fire; 2nd- Burning Gaze (APG p208); 3rd- Moonstruck (APG p232); 4th- Good Hope; 5th- Life Bubble (APG p230); 6th- Permanent Image; 7th- Insanity; 8th- Animal Shapes; 9th- Polar Midnight (UM p232)

Nobility Domain (Pathfinder Roleplaying Core Rulebook P46)
Deities: Horus-Re, Lathander, Melil, Nobanion, Red Knight, Siamorphe

Ocean Domain (Renamed Aquatic)

Orc Domain
Deities: Bahgtru, Gruumsh, Ilneval, Luthic, Shargaas, Yurtrus
Granted Power: Savage and brutal, your divine powers best emulate the nature of Gruumsh’s children. You gain a +2 bonus to all intimidate checks.
Smite Enemy (Su): Once per day, smite one opponent with one attack. If the attack connects, you gain a bonus to damage equal to your cleric level. You gain an additional use of this ability at levels 4, 8, 12, 16, and 20.
Rage (Ex): At 9th level, You gain a +4 morale bonus to strength and constitution as well as a +2 morale bonus to will saving throws for a number of rounds per day equal to 1 + your constitution modifier + your cleric level. These rounds need not be used consecutively. During a rage, you gain a -2 penalty to armor class. Once your rage is ended, you are fatigued for twice the time you spent raging.
Domain Spells: 1st- Cause Fear; 2nd- Produce Flame; 3rd- Prayer; 4th- Divine Power; 5th- Prying Eyes; 6th- Eyebite; 7th- Blasphemy; 8th- Cloak of Chaos F; 9th- Power Word Kill

Planning Domain
Deities: Gond, Helm, Ilneval, Red Knight, Siamorphe, Ubtao
Granted Power: You are meticulous and methodical in your approach to everything. Very little escapes your logic and reasoning and you make an effort to be prepared for everything. You gain a +2 to will saving throws against fear.
Mental Preparation (Ex): You gain a bonus to your initiative equal to +1/2 Cleric level (minimum +1).
Contingency (Sp): At 11th level, you gain the ability to cast the contingency spell 1/day as a spell-like ability with a caster level equal to your cleric level. You gain an additional use of this ability at 15th level and 19th level (maximum 3/day).
Domain Spells: 1st- Deathwatch; 2nd- Augury M, F; 3rd- Clairaudience/Clairvoyance; 4th- Imbue with Spell Ability; 5th- Detect Scrying; 6th- Heroes' Feast; 7th- Scrying, Greater; 8th- Discern Location; 9th- Time Stop

Plant Domain (Pathfinder Core Rulebook P46)
Deities: Angharradh, Baervan Wildwanderer, Chauntea, Eldath, Fenmarel Mestarine, Gwaeron Windstrom, Mielikki, Osiris, Rillifane Rallathil, Sheela Peryroyl, Shiallia, Silvanus, Solonor Thelandira, Thard Harr, Ubtao
Special: Druids that venerate one of the above deities that grants this domain can also select the jungle (UM p34) and plains domains (UM p35) as one of his or her choices.

Portal Domain
Deities: Eilistraee, Shaundakul
Granted Power: You are attuned to both the natural and unnatural magical doorways of Faerun, giving you advantages that few of your peers are even aware of. Perception is a class skill for you.
Detect Portal (Su): You can detect portals with a perception check as though they were a secret door. You gain a bonus equal to half your cleric level (minimum +1) in order to sense a portal regardless of whether it is active or inactive.
Blink (Sp): At 7th level, you gain the ability to blink as the spell for one round per cleric level (these rounds need not be used consecutively).
Domain Spells: 1st- Summon Monster 1; 2nd- Rope Trick; 3rd- Dimensional Anchor; 4th- Dimension Door; 5th- Teleport; 6th- Banishment; 7th- Etherealness; 8th- Dimensional Lock; 9th- Gate M

Protection Domain (Pathfinder Core Rulebook P46)
Deities: Angharradh, Arvoreen, Baravar Cloakshadow, Berronar Truesilver, Chauntea, Corellon Larethian, Deneir, Dumathoin, Eldath, Gaerdal Ironhand, Garl Glittergold, Geb, Gorm Gulthyn, Hanali Celanil, Helm, Kelemvor, Laduguer, Lathander, Marthammor Duin, Moradin, Nephthys, Rillifane Rallathil, Selune, Shaundakul, Silvanus, Sune, Tempus, Torm, Tymora, Ubtao, Ulutiu, Urogalan, Valkur, Waukeen, Yondalla

Renewal Domain (Renamed Liberation)

Repose Domain (Pathfinder Core Rulebook P46 & P47)
Deities: Jergal, Kelemvor, Osiris, Urogalan

Retribution Domain (Renamed Glory)

Rune Domain (Pathfinder Core Rulebook P47)
Deities: Deneir, Dugmaren Brightmantle, Jergal, Mystra, Thoth

Scalykind Domain (Renamed Serpent)

Serpent Domain (Formerly Scalykind) (Ultimate Magic P35)
Deities: Finder Wyvernspur, Sebek, Set, Tiamat, Ubtao

Slime Domain
Deities: Ghaundaur
Granted Power: You have affiliated yourself with slimes and oozes, granting you a mad understanding of these alien and eternally hungry monsters. You gain a +4 to all saves against the special abilities and powers of oozes and slimes.
Gaseous Form (Sp): You can transform yourself into a cloud of gas as per the spell gaseous form for one round per level. These rounds need not be used consecutively.
Fluid Form (Sp): At 8th level, your body can become fluidic as the spell (APG p233) for one minute per cleric level. These minutes need not be used consecutively, but they must be used in one minute increments.
Domain Spells: 1st- Grease; 2nd- Acid Arrow; 3rd- Poison; 4th- Touch of Slime (UM p243); 5th- Black Tentacles; 6th- Conjure Black Pudding (UM P211) M; 7th- Destruction F; 8th- Power Word Blind; 9th- Implosion

Spell Domain
Deities: Azuth, Mystra, Savras, Thoth
Granted Power: You gain a clear understanding of the nature and power of spells and the casters that use them. Use Magic Device is a class skill for you.
Spell Knowledge: You gain a bonus equal to 1/2 your Cleric Level to all spellcraft checks and to Use Magic Device Checks to use scrolls, wands, and staves (minimum +1).
Arcane Magic (Sp): At third level, you gain one spell-like ability from the sorcerer/wizard spell list of your choice and an additional spell-like ability every three levels thereafter. The spell you select must be a level one spell or lower. At 9th level, you can select a spell of 2nd level or lower. At 18th level, you can select a spell of 3rd level or lower.
Domain Spells: 1st- Mage Armor; 2nd- Silence; 3rd- Arcane Sight; 4th- Mnemonic Enhancer F; 5th- Break Enchantment; 6th- Mage's Lucibration; 7th- Limited Wish M; 8th- Antimagic Field; 9th- Mage's Disjunction

Spider Domain
Deities: Lolth, Selvetarm
Granted Power: You are the hunter with weapons of poison, deceit, lies, and an understanding that all others are your prey.
Poisonous Touch (Su): If you expend one use of you channel energy ability, you can make a touch attack that poisons your opponent. If you successfully touch your opponent, he must make fortitude save equal to the DC of your channel energy ability or become sickened. The onset is immediate and the frequency is 1/round with a duration equal to 1/3rd your cleric level (minimum 1 round). Only one save is required to end the effect. At 8th level, the victim takes 1 point of strength damage in addition to being sickened. At 11th level, the victim must save twice in order to cure the affliction.
Spider Companion (Ex): At 4th level, you gain a Spider, Giant Vermin Companion (Ultimate Magic p37). Your cleric level equals your druid level -3 for purposes of determining the power and ability of the vermin companion.
Domain Spells: 1st- Spider Climb; 2nd- Summon Swarm; 3rd- Phantom Steed; 4th- Giant Vermin; 5th- Insect Plague; 6th- Vermin Shape II (UM P246); 7th- Creeping Doom; 8th- Prying Eyes, Greater; 9th- Symbol of Vulnerability (UM p243)

Storm Domain (Renamed Weather)

Strength Domain (Pathfinder Core Rulebook P47)
Deities: Anhur, Bahgtru, Clangeddin, Garagos, Gruumsh, Helm, Ilmater, Lathander, Loviatar, Malar, Tempus, Torm, Uthgar

Suffering Domain
Deities: Ilmater, Jergal, Kossuth, Loviatar, Talona, Yurtrus
Granted Power: You are a sadomasochist that enjoys the pain of others but only as much as you enjoy inflicting pain upon yourself. You live in the suffering and get almost a divine revelry out of it.
Pain Ray (Sp): You can create a ray of pure pain that hurts and hinders opponents. As a ranged touch attack out to 30 feet where you can deal 1d4 +1/2 cleric levels nonlethal damage. You can use this ability a number of times per day equal to 3 + your wisdom modifier. At 4th level, this ray causes the sickened condition (Will negates, DC 10 + 1/2 cleric level + wisdom modifier) for one round. At 7th level, this ray causes the nauseated condition instead of the sickened condition. At 9th level, the duration increases to 1d4 rounds. At 15th level, the duration increases to 1d4+2 rounds. The target receives a saving throw every round to end the effect.
Love of Pain (Su): At 8th level, getting hurt gives you a bit of pleasure. If you choose to take a -1 penalty to your armor class per four cleric levels you possess, you gain damage reduction "-" equal to your armor class penalty to a maximum of damage reduction 5/-.
Domain Spells: 1st- Bane; 2nd- Delay Pain (UM p216); 3rd- Pain Strike (APG p234); 4th- Enervation; 5th- Symbol of Pain M; 6th- Harm; 7th- Waves of Exhaustion; 8th- Horrid Wilting; 9th- Energy Drain

Sun Domain (Pathfinder Core Rulebook P47)
Deities: Horus-Re, Lathander
Special: A druid that venerates one of the above deities can also select the desert domain (UM p34) as an available choice.

Time Domain
Deities: Grumbar, Labelas Enoreth
Granted Power: You feel the ebbs and flows of time all around you and your divine powers allow you to take hold and manipulate it to your benefit. You gain a +2 to all initiative checks.
Sudden Extend (Ex): Once per day, you can apply the effect of the extend spell metamagic feat to one spell you are casting without increasing the casting time or spell level. This effect does not stack with the extend spell feat's effects. You may use this ability one additional time per day at 7th level, 13th level, and 19th level (maximum 4/day).
Sudden Quicken (Ex): Once per day at 14th level, you can apply the effect of quicken spell metamagic feat to one spell you are casting without increasing the casting time or spell level. This effect does not stack with the quicken spell metamagic feat's effects. You can use this ability one additional time per day at 17th level and 20th level (maximum 3/day).
Domain Spells: 1st- Youthful Appearance (UM p249); 2nd- Sands of Time (UM p236); 3rd- Haste; 4th- Slow; 5th- Permanency M; 6th- Contingency; 7th- Age Resistance, Greater (UM p205); 8th- Temporal Stasis; 9th- Time Stop

Trade Domain
Deities: Abbathor, Nephthys, Shaundakul, Vergadain, Waukeen
Granted Power: From an early age, you’ve been an expert of commodities, trade, and understanding the value of things and the people you can sell them to. You gain one additional language from your list of bonus languages.
Identify (Sp): As the spell for a number of rounds per day equal to your cleric level. These rounds need not be used consecutively.
Insider's Knowledge: At 7th level, you gain a bonus equal to half your cleric level to all appraise, any one knowledge (local), any one profession, and sense motive checks.
Domain Spells: 1st- Message; 2nd- Eagle's Splendor; 3rd- Tongues; 4th- Sending; 5th- Fabricate; 6th- True Seeing M; 7th- Mage's Magnificent Mansion F; 8th- Mind Blank; 9th- Discern Location

Travel Domain (Pathfinder Core Rulebook P47 & P48)
Deities: Akadi, Baervan Wildanderer, Brandobaris, Fenmarel Mestarine, Gwaeron Windstrom, Hoar, Istishia, Kelemvor, Lliira, Marthammor Duin, Mielikki, Oghma, Sehanine Moonbow, Selune, Sharess, Shaundakul, Tymora, Vhaeraun

Trickery Domain (Pathfinder Core Rulebook P48)
Deities: Abbathor, Akadi, Baravar Cloakshadow, Beshaba, Brandobaris, Cyric, Erevan Ilesere, Garagauth, Garl Glittergold, Lolth, Mask, Oghma, Sharess, Shargaas, Vergadain, Vhaeraun

Tyranny Domain
Deities: Bane, Tiamat
Granted Power: You understand that the powerful are those who have control and influence. You don’t care if this influence is political, financial, magical, or through intimidation or negotiation. What matters is that others are at your beck and call. Intimidate is a class skill for you.
Greater Mental Hold: The save DC of any compulsion spell you cast is increased by +2 and you gain a +1/2 cleric level bonus (minimum +1) to all intimidate checks.
Superior Command (Ex): At 10th level, the durations of any compulsion spell you cast is automatically doubled as though affected by the extend spell feat. This does not stack with the extend spell feat.
Domain Spells: 1st- Command; 2nd- Enthrall; 3rd- Discern Lies; 4th- Fear; 5th- Command, Greater; 6th- Geas/Quest; 7th- Grasping Hand; 8th- Charm Monster, Mass; 9th- Dominate Monster

Undeath Domain
Deities: Kiaransalee, Velsharoon
Granted Power: You have dominion over the power of undeath. Gain the command undead feat as a bonus feat.
Undead Flourish (Su): When healing undead with negative energy, your channel energy gains a bonus equal to the number of dice in your channel energy ability.
Touch of Undeath (Su): At 8th level, you gain the ability to touch your opponent and channel pure negative energy to injure your opponent. As a swift action, you can activate this ability and you deal 1d6 points of damage from negative energy and possibly dealing 1 point of strength damage similarly to the spell chill touch. You can use this ability a number of times per day equal to your cleric level. At 12th level, the damage increases to 1d8 points of damage and at 16th level, a failed fortitude save deals 2 points of strength damage. At 20th level, you can use this ability at will. The fortitude save is based off your channel energy saving throw DC.
Domain Spells: 1st- Detect Undead; 2nd- Descecrate M; 3rd- Animate Dead M; 4th- Undead Anatomy II (UM P244); 5th- Inflict Light Wounds, Mass; 6th- Create Undead; 7th- Control Undead; 8th- Create Greater Undead; 9th- Energy Drain

War Domain (Pathfinder Core Rulebook P48)
Deities: Anhur, Arvoreen, Clangeddin, Corellon Larethian, Deep Duerra, Gaerdal Ironhand, Garagos, Gorm Gulthyrn, Gruumsh, Haela Brightaxe, Ilneval, Red Knight, Selvetarm, Sheverash, Solonor Thelandira, Tempus, Tyr, Uthgar

Water Domain (Pathfinder Core Rulebook P48)
Deities: Deep Sashelas, Eldath, Isis, Istishia, Sebek, Silvanus, Umberlee
Special: A druid that venerates one of the above deities also has access to the swamp domain (UM p35 & 36).

Weather Domain (Formerly Storm) (Pathfinder Core Rulebook P48)
Deities: Aerdrie Fenya, Anhur, Auril, Isis, Istishia, Talos, Umberlee

Watery Death Domain
Deities: Blibdoolpoolp, Umberlee
Granted Power: You get a visceral joy in watching others drown a hopeless, watery death. Swim is a class skill for you.
Smite Landlubber (Su): You gain the ability to smite any nonaquatic being with a single attack once per day. You gain a bonus to this attack equal to your charisma modifier and a bonus to damage (if the attack hits) equal to your cleric level. You gain an additional use of this ability at levels 5, 10, 15, and 20.
One with the Water (Ex): At 2nd level, you gain +1/2 cleric level bonus to your swim checks. At 12th level, you gain a 15ft swim speed. This swim speed increases to 30ft at 20th level.
Domain Spells: 1st- Bungle (UM p209); 2nd- Unshakable Chill (UM p246); 3rd- Control Water; 4th- Aqueous Orb (APG p202); 5th- Suffocation (APG p248); 6th- Plague Storm (UM p231); 7th- Vortex (APG p254); 8th- Horrid Wilting; 9th- Suffocation, Mass (APG p248)
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